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Member Since 27 Sep 2004
Offline Last Active Dec 16 2012 04:17 PM

Topics I've Started

good 2d game engine?

11 September 2009 - 06:25 AM

probably been asked a million times but I cant find it :/ Anyhow, Im looking for a decent 2d engine, I would like to throw together a simple platformer or shmup, im more and artist and less a programmer so something thats relatively light on code, or if anyones looking for some 2d art for a simple shooter etc?? thanks.

Torque game engine

04 April 2005 - 04:36 AM

hi, Not sure if this is the correct forum, does anyone know if the torque engine is available to play with without actually buying the full licence? i.e. a sort of free trial 30 day or likes version???? I looked at the demo but it's pants, cant do much at all with it!!!. Thanks, Gordon

C++ text adventure tutorials?

15 October 2004 - 01:51 AM

hi, Im im a noob to C++, been reading up on the basics of C & C++ and would now like to attempt a very basic text adv, if anyone knows any tuts on this or would like to give me some source code to pick through I would really appreciate it. Thanks, Gordon

Noob question C++ setup

04 October 2004 - 04:46 AM

Hi, OK ive gotten hold of a copy of visual C++ 6 from work, and bought a book on basic C++ programming and have played around with a few of the tutorials and getting a better feel for the app. I have a question, what is the best method to begin writing source code within the visual C environment, the tutorials in the book have me more or less using the MFC app wizard, but i would like to know how the best way to go about setting a project up with my own code i.e. do I use a win32 console app, win 32 app? basically I want to paste code from the various threads on this forum into the visual C++ compliler and run them, right now I seem to have in my file view seperate code folders and header folders, is this the standard setup? or is there something else I should be doing?? Thanks, Gordon

question from a total noob

27 September 2004 - 04:03 AM

folks, Probably seen this same question a million times. Im looking to get into game development a bit more from a code level, my background is graphics mainly modelling with Maya. What would be the best way to start out, as I understand it C++ is the way to go? if so should I go with i.e. MS visual C++ or is there better and more widely used compilers? Thanks for reading, Gordon