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Member Since 02 Oct 2004
Offline Last Active Apr 19 2015 04:16 AM

Topics I've Started

The Trouble With Robots Megamort expansion

28 November 2012 - 10:39 AM


Just this morning I released an expansion to my indie real-time collectible card game The Trouble With Robots. The expansion is called Megamort and includes an extended story, 10 new levels and 8 new cards such as these:

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The game has some dedicated fans but quite a few people have pointed out that, in this age of Steam and iPhone, it did cost a little bit more than they expected. So I've dropped the price considerably as well ... you can't beat getting more game at a lower price!

If you've already bought the game you can download the expansion free as a patch from the Digital Chestnut site. If you've never heard of it I suggest you begin with the demo or read about it over on TIG.

Let me know what you think - I love getting feedback!

Steam keys

24 October 2012 - 02:57 PM

I only use steam occasionally and I've been wondering - what's the big deal with Steam keys? Why do gamers sometimes prefer or even demand to run their games through Steam when they purchase the game from another service?

The Trouble With Robots customisable card game just released

23 August 2012 - 10:41 AM

The Trouble With Robots is a real-time customisable card game I've been working on for nearly two years ... and today all of that hard work's paying off as it's launch day! Please check out the video of the game on the web site and the demo for PC.

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If you have any questions, please fire away...

The Trouble With Robots trailer video

13 July 2012 - 05:42 AM

Hi all,

This is the trailer video for my real-time customisable card game, 'The Trouble With Robots'. It's my first ever trailer video, I hope you like it!


web: http://www.digitalchestnut.com/trouble

showing the DirectX EULA

09 June 2012 - 03:28 AM

As part of putting my installer together for The Trouble With Robots, I'm looking over the legal requirements for all of the libraries I use. Chief amongst them is DirectX, and according to the docs 'The DirectX EULA can and should be appended to the game developer's EULA.' It's a pretty ugly EULA but so far, so straightforward.

The strange thing is, I don't remember ever seeing it when I've installed a game. To verify this I've just fired up 10 or so installers from various downloaded games from the last few years and none of them seem to show it (I guess some of them don't use DirectX; only about half have a EULA in the installer at all). Am I missing something here? Is it not really required for some reason? Or do people just not know that they should show it?