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Member Since 05 Oct 2004
Offline Last Active Yesterday, 06:13 AM

Posts I've Made

In Topic: Templates in VS2012 ?

07 July 2014 - 02:39 AM

Templates are a feature of the C++ language, so you don't have to to anything to set them up... debugging the error messages can be confusing though smile.png


I don't know much/anything about Autodesk's SDK, but have you made sure that you are linking your project to their static library (.lib) files?


L. Spiro is spot on with the interface changes... to get the count for a particular object type you should use :

FbxScene::GetMemberCount( const FbxCriteria &pCriteria ) const

So you fill in an FbxCriteria instance with the type of object that you're looking for... in your case FbxAnimStack:

FbxCritera searchCriteria = FbxCriteria::ObjectType( FbxAnimStack::FbxClassId )

Here's a link to the documentation, the GetMemberCount is part of the FbxCollection class, which FbxScene is derived from :




Hope that helps!

In Topic: Box2D Linker Woes

30 May 2014 - 09:32 AM

Its a Win Console application "ShapeGames" (its the only project) using Vs2012, its a 64bit build.


And your Box2D.lib is x64 as well? (possibly not the issue, but worth checking)

In Topic: Box2D Linker Woes

30 May 2014 - 08:53 AM

Which project in your solution are you linking to Box2D.lib?

In Topic: Questions for all programmers.

17 May 2014 - 05:05 AM

1) What was the first programming language you studied?


Basic on the C64


2) Did you have any Computer Science background before your first language (ie: boolean algebra, memory organisation, algorithms)?


No not really, I was quite young


3) The first language you studied was it self-taught, formal instruction, or both?


My father taught me the basics


4) Was the Computer-Science background self-taught, formal instruction, or both?




5) When you started to study Computer Science did it help your understanding of the language you first learned?


Yes to a certain extent (although I haven't used basic for a very long time), I developed a more fundamental understanding of what a programming language actually does behind the scenes 


6) What kind of environment did you first program in (ie: the IDE or text editor, and the OS)?


Native OS

In Topic: recommended, up to date tutorials for begining open GL

26 April 2014 - 04:19 AM

Once you've got a handle on using OpenGL, http://www.rastertek.com/tutindex.html is an excellent resource for showing you how to implement some interesting effects.


Ah I just had a look at the OpenGL section, and it seems to be a bit lacking when compared with DirectX