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Member Since 05 Oct 2004
Offline Last Active Sep 28 2016 10:25 AM

Posts I've Made

In Topic: "So... What do you do?"

26 August 2015 - 07:17 AM

No self deprecation here, we're game developers and we have to own that!


If asked I tell people that I build systems that approximate how sound behaves in the real world :)

In Topic: What's your job and dream?

22 May 2015 - 08:03 AM

Currently : I'm an audio & engine programmer working at Massive Entertainment

Dream : Work on my own games and systems full time

In Topic: Making games when one is unwell

22 May 2015 - 12:38 AM

And because noone's entertained by games any more. We've seen all there is to see.



Read Frob's post again.

In Topic: no Vsync? why should you

18 May 2015 - 03:49 AM

As others have noted in this thread, forcing vsync isn't such a good idea... especially when PC users might have tech like G-Sync (Nvidia) or Freesync (AMD) available to them.

In Topic: Anyone know a really good place to learn UE4

17 May 2015 - 04:12 AM

Thank you but it focuses more on the blue print system

It does, but Blueprint is a fairly fundamental part of the Unreal Engine; to say that you're going to build a game using Unreal without touching the blueprint system is kind of like going swimming but without using your arms.


There are also video tutorials on their channel that walk you through setting up a c++ project, and how c++ interacts with the blueprint system :