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Member Since 05 Oct 2004
Offline Last Active Nov 27 2015 05:11 PM

#5229429 Anyone know a really good place to learn UE4

Posted by Orangeatang on 17 May 2015 - 04:12 AM

Thank you but it focuses more on the blue print system

It does, but Blueprint is a fairly fundamental part of the Unreal Engine; to say that you're going to build a game using Unreal without touching the blueprint system is kind of like going swimming but without using your arms.


There are also video tutorials on their channel that walk you through setting up a c++ project, and how c++ interacts with the blueprint system :



#5228748 Can a lone indie dev do an open world like this?

Posted by Orangeatang on 13 May 2015 - 05:22 AM

At the end of the day - or should I say: end of the decade? - what counts is that the OP will gain lots of useful experience from trying to pull this thing off.

I don't think we gain much from trying to talk him out of it.

There are things that you just have to try and do yourself.

And, perhaps he will actually accomplish something?


Yeah that's a excellent point, learning is never a waste of time.

#5228597 Can a lone indie dev do an open world like this?

Posted by Orangeatang on 12 May 2015 - 10:02 AM

If those requirements dont matter then you should be able to achieve your goal.

Hell, if the graphics, gameplay and story don't matter then I'll build you an open world game in a couple of hours. Might not sound so good either.

#5228585 Can a lone indie dev do an open world like this?

Posted by Orangeatang on 12 May 2015 - 09:29 AM

it is not imposable to create a large scale world in a relatively short amount of time

The actual geometry for the world, absolutely... especially with the entry barrier being so low now that Unreal's payment system is royalty based.


It's making that world do something interesting that'll be the time sink.

#5228533 Can a lone indie dev do an open world like this?

Posted by Orangeatang on 12 May 2015 - 06:32 AM

I don't think I'd care if it took me 10 years

I think that even ten years for a one-person team is optimistic... Rockstar was working on GTA V for a good five years before it was released on the last generation of consoles; hundreds and hundreds of people working (at least) 40 hour weeks on tech they know backwards.

#5222366 Linker error's wis PhysX

Posted by Orangeatang on 10 April 2015 - 01:00 AM

Hey ankhd,


So the reason you were initially seeing these linking errors is probably because you are mixing code that was compiled with /MD (multi-threaded DLL) with code that was compiled with /MT (multi-threaded). 


At a guess, your project's runtime library settings (Configuration Properties->C/C++->Code Generation->Runtime Library, assuming you're using Visual Studio) doesn't match that of the PhysX binaries you were linking to. 

#5216071 Unity 5 or Unreal engine 4

Posted by Orangeatang on 12 March 2015 - 09:32 AM

I haven't noticed any problems with 4.6 (I'm still using this version, and will be until Audiokinetic releases an update to the Wwise integration), so you could roll back to that version until the issue is fixed; using an older version probably won't make much difference for you while you're learning how to use the engine. If it really bugs you, then just use Unity.


You'll be able to show your creativity in either engine smile.png

#5215426 Unity 5 or Unreal engine 4

Posted by Orangeatang on 09 March 2015 - 09:32 AM

btw which engines are you guys using



I like that you can generate Visual Studio based Unreal projects, so you can do any/all of your game logic in C++.


The visual scripting (Blueprint) is really well implemented, with very useful debug features. It's also simple to communicate data from the C++ side of things through to Blueprint.


It's a very flexible engine.

#5215403 Unity 5 or Unreal engine 4

Posted by Orangeatang on 09 March 2015 - 06:27 AM

With UE4 it seems bit more complicated to get working armatures from blender,

Definitely, Unreal seems to be designed with Maya in mind; there are a host of really useful Maya scripts that come with Unreal - to help with character rigging.


There's a bit of messing around you have to do to get FBXs exported from Blender in to Unreal - but the process is definitely improving and there have been a lot of improvements in the latest version of Blender (2.73a).


If you're having any trouble, there was a twitch stream from Unreal dedicated to this topic in mid January :


#5215262 Unity 5 or Unreal engine 4

Posted by Orangeatang on 08 March 2015 - 07:03 AM

Unreal and Unity are both very, very good engines. Now that the barrier to entry is so low for both of them, which engine to use is fairly subjective. 


I'd suggest selecting a simple gameplay mechanic from your game, then try and implement it each engine. It may take you a bit more time but you'll get a feel for each engine's workflow, and be in a much better position to choose. Time well spent smile.png

#5213333 What is a game?

Posted by Orangeatang on 27 February 2015 - 09:57 AM

a form of competitive activity or sport played according to rules.
an activity that one engages in for amusement.


#5213296 Which tool is better for start? Engine or framework?

Posted by Orangeatang on 27 February 2015 - 06:20 AM

Unreal is $20 (with full source code)... you do have to pay 5% royalties after the first $3,000 that your game makes - but that's a pretty sweet deal.

#5204648 Looking for some good profiler

Posted by Orangeatang on 16 January 2015 - 12:19 AM

I started using Intel's GPA (graphics performance analyzer) when Microsoft killed off PIX. 


It doesn't seem to exist as a stand alone application anymore (packaged with INDE), but you might want to try the frame analyzer in this software package: 



#5199077 Unreal Engine 4

Posted by Orangeatang on 19 December 2014 - 04:56 AM

Epic have released a large number of excellent video tutorials that take you through the various aspects of the Unreal Engine. For example :


Level creation : https://www.youtube.com/playlist?list=PLZlv_N0_O1gak1_FoAJVrEGiLIploeF3F


Blueprints : https://www.youtube.com/playlist?list=PLZlv_N0_O1gbYMYfhhdzfW1tUV4jU0YxH


Coding : https://www.youtube.com/playlist?list=PLZlv_N0_O1gb5xvsc7VM7pfoRAKLuIcFi


Particle Systems : https://www.youtube.com/playlist?list=PLZlv_N0_O1gYDLyB3LVfjYIcbBe8NqR8t


And specifically for 2D, Paper 2D : https://www.youtube.com/playlist?list=PLZlv_N0_O1gauJh60307mE_67jqK42twB

#5198740 what is the best sofware for...

Posted by Orangeatang on 17 December 2014 - 04:22 AM

1. C# with Monogame (http://www.monogame.net/)

2. Cubase & Wwise

3. Spine (http://esotericsoftware.com/)


All completely subjective of course :)