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Member Since 12 Oct 2004
Offline Last Active Today, 04:00 AM

Posts I've Made

In Topic: Nintendo NX/Switch

21 October 2016 - 09:07 AM

@Luckless, maybe that's okay. I don't think they're targeting those who make due with what they have available to them, i.e. mobile gamers.


I think the playing with others might be a bit undervalued by some, I for one don't very much enjoy any of the mobile/tablet games, but would love to be able to easily bring a device that allows me to play quality games with or against friends when we meet up. Almost everyone has one or more friends that enjoy the occasional local multiplayer game, but doesn't own a console.


I don't think the Switch will be directly competing with PS4 or XBONE, it'll be more like the Wii.

In Topic: Preventing unintentional pvp (AOE , missiles etc.)

21 October 2016 - 08:45 AM

Instead of holding down the key maybe just make it toggle between modes? Could also not do anything about it. In World of Warcraft you either decide to use AoE and not care, the other player could retaliate or move away from your target, or you decide to not use (very harmful) AoE spells. I think it works out reasonably well, but that might be different for your game.

In Topic: collision and astar maps, variable entity radius

30 September 2016 - 02:56 AM

This might be of interest to you: http://www.gamedev.net/topic/575717-pathing-with-variable-unit-radius/


Back then I didn't know about clearance based path-finding, but that's basically what I was doing. Generating the path info was a step that happened in the editor and took quite a bit of time because of the many intersection tests I was performing in determining if two graph nodes were connected, not really suited for real-time procedural map generation (though I was much worse at writing performant code back then). Is this something you have to do for your generated maps? Or do you have that info preprocessed for 'chunks' or something similar? You might be able to preprocess clearance values as well. E.g. if you have a rock 'chunk' that takes up 2x2 tiles, you could store the clearance values of the surrounding 12 tiles for that rock.

In Topic: Ad Blocker Notification

12 August 2016 - 05:45 AM

I do understand the need for ads and I'm curious to the effectiveness of this change. I may have come off as feeling entitled to an ad-free GDNet, I don't :P. Keep doing whatever is required to keep GDNet up and running.

But what we can do is try to show ads to GDNet+ that are more relevant to game development and tech vs. an Amazon ad trying to get you to buy the last 10 items you looked at.

That would be a great improvement.


I think I speak on behalf of all of us when I say we appreciate all the hard work you've put into GDNet.

In Topic: Ad Blocker Notification

11 August 2016 - 04:06 PM

However, if GDNet+ subscribers block ads, then they diminish the value of the GDNet+ subscription for others because GDNet+ generated ads are now competing in a larger ad pool (with ad networks and others).

I'm not sure I follow your logic here. I'm guessing what you're saying is that someone that is subscribed to GDNet+ is the target group of those that provide ads, be it some 3rd party or another GDNet+ subscriber. If someone from that group blocks ads, more value is lost so to say.

First of all, that is not necessarily true. An ad might want to target people that want to get into game development but aren't yet, e.g. when advertising a beginner game development course. Arguably, the GDNet+ group is already into game development and thus less likely to click such an add.
Secondly, I'm not comfortable with the idea that I'm paying to become more targeted. Technically I'm just as targeted as anyone else, but in your reasoning I've become that guy that you 'know' is of more value to someone else, so therefor can not let off with not showing that popup even though that guy supports the site more than an ad clicker.


I've used GDNet in the past without blocking ads, but after seeing some horrible ads that increase load times, track your shit and even link to malware sites I'm probably not going back to that. I don't mind ads by other GDNet+ members as these are controlled and limited to images, I more then welcome those, just keep the rest away from me.