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Member Since 12 Oct 2004
Offline Last Active Yesterday, 04:25 PM

Journal of Mussi > The No-OOP back to basics experiment

Posted on 13 April 2016 - 05:04 AM

I'm about to embark on a journey where I let go of the typical way I program and try something radically different as an experiment. I've been programming for a little over 15 years now and I have grown tremendously, but recently I've felt like I haven't been as productive as I've been in the past. This feeling has become stronger watching Casey Muratori...

Journal of Mussi > Week of Awesome III - Post Mortem

Posted on 17 August 2015 - 04:19 PM

The week of awesome is over, although it was more like day of awesome for me due to an extremely busy period of my life. If you haven't checked my game out yet, you can download it here , will probably take you only 5 minutes to get through http://public.gamedev5.net//public/style_emoticons/default/tongue.png .

So, you have a day, maybe two, what do you...

Journal of Mussi > Week of Awesome III - Input and States

Posted on 16 August 2015 - 07:19 AM

So I've gotten around to implementing input and a sort of state machine, For input I've implemented the Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'll also allow for another interesting mechanic: I'm planning on putting some timer based events into the story, where you have to act fast or die, e.g. running a...

Journal of Mussi > Week of Awesome III - Initial ground work

Posted on 15 August 2015 - 02:23 PM

So, I've set up some initial ground work for my text based game. As I mentioned previously, I'm using the ImGui library. At the time of this posting there's no support for multi-line colored text, so I had to write that myself. I went for an approach where I can just place tags within a string to colorize sections of the string, much like html tags. Took...

Journal of Mussi > Week of Awesome III - Preliminary

Posted on 14 August 2015 - 03:55 AM

I wasn't planning on joining this year due to time constraints, but seeing everyone getting their game on got me so excited, I just had to get into the fray! Considering my limited time, I've decided on doing a simple text based game. I'll only be able to work for a day or so in the weekend, but I think I can crunch something out in that time.

I'm planni...

Journal of Mussi > Week of Awesome: The Final Haul

Posted on 29 September 2014 - 05:42 AM

Hey everyone,

This week has been a blast! I was barely able to deliver anything, but I managed to get a grand total of 1 minute of simple gameplay in there http://public.gamedev5.net//public/style_emoticons/default/tongue.png . With the limited 4 days that I could work on this project and the direction that I went, I don't think that's too bad. Since my...

Journal of Mussi > Week of Awesome: Day 3

Posted on 27 September 2014 - 02:14 PM

Hey guys and galls,

This is my third day working on my game and even though I still have a few hours to go, I wanted to post an update as I didn't work on the game yesterday. Had to work for 9 hours and was pretty tiered from the day before so I've got a lot of catching up to do. Today I've created my movement and camera controller and it's beginning to...

Journal of Mussi > Week of Awesome: Day 2

Posted on 25 September 2014 - 06:22 PM

Howdy fellow developers,

So today I had the entire day to spend on this awesome competition. I've only been able to create my main character and some basic animations. Being a programmer, I'm quite proud of the character I managed to create. Using 3DS Max's CAT, creating animations was super easy! As I have to get up early for work this morning I'll keep...

Journal of Mussi > Week of Awesome: Day 1

Posted on 24 September 2014 - 08:29 PM

Howdy everyone,

This is my first journal post ever so bare with me. Like some of you I'm trying to compete in the Week of Awesome here on Gamedev. The competition started 3 days ago, but I only managed to start today! My girldfriend is kind enough to help me out on the art side of things whenever she can. She has never done any artwork for games, but her...