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cozzie

Member Since 13 Oct 2004
Offline Last Active Today, 06:08 AM

Posts I've Made

In Topic: Remaking Mario 64 from scratch, how long?

Yesterday, 12:56 PM

 

Maybe a bit off topic, but I would definately be willing to pay a few bucks for a good remake. Unfortunately nintendo and the world of law and all non-shared interests wont let this happen. Memories about the introduction are always good to remember smile.png

Dude, what are you talking about? They gave you the remake on the DS a couple years ago. You can play the original in Virtual Console. Nintendo has not abandoned that property.

 

For the PC I only now the emulator version which doesn't like quite well


In Topic: Remaking Mario 64 from scratch, how long?

Yesterday, 11:56 AM

Maybe a bit off topic, but I would definately be willing to pay a few bucks for a good remake. Unfortunately nintendo and the world of law and all non-shared interests wont let this happen. Memories about the introduction are always good to remember :)

In Topic: XNA Ghost Attack Behaviour

17 April 2015 - 06:23 AM

Not sure if your goal matches mine, but you benefit from this:
http://www.gamedev.net/topic/665434-pacman-ghost-ai/

In Topic: Array realloc size

16 April 2015 - 04:11 PM

Maybe semi on/ off topic, but why dont you use std::vector or similar to take care of it?
(unless you expect to be running out of physical/ total available memory)

In Topic: New to Game Dev, looking for some guidance.

15 April 2015 - 03:28 AM

Welcome!
My advice is to start with your first game, being a clone of a not to complex game, for example asteroids (or Pong if you want AI too).

Depending on the platform you can get a book to help you get started. If it's pc / C++ you could use Beginning game programming, by Jonathan S Harbour.

First lesson for free: finish games and get experience under your belt (don't fall into discussions trying to achieve to ambitious goals at once). Step by step

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