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Member Since 13 Oct 2004
Offline Last Active May 27 2016 12:22 PM

Posts I've Made

In Topic: Do you usually prefix your classes with the letter 'C' or something e...

26 May 2016 - 02:42 PM

I personally believe it's a combination of personal favor and/or agreements/standards within the team or company you work with.

Personality using C prefix for classes and mXxx for member vars help me in distincting them from each other. I also use pXxxx prefix for all function parameters, which I understand can be interpreted wrong (p could be pointer). I only do this because it helps me in efficiency, and I'm not bound to team or organization standards/rules.

In Topic: Game Engine success question.

25 May 2016 - 01:42 PM

I believe it has to do with several things:

- with what goal was the engine created?
- balance between performance and graphics "quality"
- target group and platform(s)
- resources and more resources :)

With the holy goal above: making as much money as possible

In Topic: How to configure step by step shader/effect file compilation for x64

24 May 2016 - 11:16 AM

Hi there.
If you want to make sure it's something "unpredictable", my advice would be to debug the VS and PS using a shader debugger. Visual studio has one integrated, depending on the version and the dx version our using. For DX9 you can use pix for Windows.
That way you can see in which step the data gets messed up

In Topic: I doubt I understand RAII just yet

24 May 2016 - 11:11 AM

I agree, thanks.

In Topic: I doubt I understand RAII just yet

24 May 2016 - 03:20 AM