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Member Since 13 Oct 2004
Offline Last Active Today, 03:38 PM

Posts I've Made

In Topic: FPS frustrations

Yesterday, 10:58 AM

Doesn't "DEFAULT" mean vsync enabled and "ONE" is vsync disabled?

In Topic: Unity or Unreal?

22 November 2015 - 02:15 PM

My share/ as addition to braindigitalis:


If you intend to continue the way you mentioned, then go for unity (lower 'step in'/ difficulty for starters).


With this, my advice would honestly to start crawling, learn some programming first.

To use engines, you have to know how to program :)

In Topic: Which is easier: OpenGL or Directx

15 November 2015 - 01:36 PM

I would say DX, also because of the better documentation

In Topic: Why did my SSD just die?

13 November 2015 - 10:04 AM

I wouldn't say 3 years is the "normal" lifetime for recent SSD's

In Topic: Specular highlights appear flat even though diffuse lighting is smooth

12 November 2015 - 06:18 AM

That way you can remove a normalization call each time you run the VS. If it's worthwhile depends on how much you have to do to keep them normalized in the vertexbuffer/ source data