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29 September 2015 - 12:28 PM
29 September 2015 - 12:19 PM
29 September 2015 - 12:17 PM
26 September 2015 - 02:38 PM
Thanks, got it.
When I read your reply it 'felt', first move to the center, rotate and then move back to the initial coordinate.
Working like a charm now, with the 2nd option (inverse * zRot * center).
23 September 2015 - 02:13 PM
Good to hear.
But keep in mind that you take things bite by bite, moving at once to:
- a different math library
- a new d3d/ api version
- loading models using another library
- having the make your own shader manager ("effects")
Is quite difficult to take all at once.
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