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Member Since 13 Oct 2004
Offline Last Active Yesterday, 04:13 PM

Posts I've Made

In Topic: Beginner Projects ?

02 August 2015 - 08:05 AM

My share:
- Asteroids

Also try to think ahead on what your role in this will be, meaning, what do you want to achieve eventually and work with that goal in mind (a game programmer or a tech programmer at a AAA studio, an indie doing everything himself etc.). With this focus it's easier to make decisions on what you really need to do yourself vs reusing existing stuff.

In Topic: Which version should I choice to build my ocean?

02 August 2015 - 08:02 AM

The one that suits your goals/ needs best. For both options you would have to make them fit and (at least partially) understand.

In Topic: What does mapping mean?

02 August 2015 - 08:00 AM

In the general sense of the word, it means "converting" things from on system to another. Can be basically anything.

In d3d(10+) there's also a map/ unmap function for buffers, which in this case unlocks/ locks the buffer for writing to it.

In Topic: Making games as a portfolio to join the industry

31 July 2015 - 03:27 PM


Trying to show my work as jack of all trades, actually. I just want to get into the industry in a good position.

"Jack of all trades" translates in a hirer's mind to "indecisive." The thing the industry needs the most is programmers.



Of course this should not be the reason you're going to aim for a programmer role

In Topic: Making games as a portfolio to join the industry

31 July 2015 - 12:37 PM

This is a tricky one. From my experience (AAA) game studios don't want "jack of all trade" employees. My advice would to be think about you really want and where your talent lies, then shine on that specific topic, make it jump of the page (could be gameplay programming, tech programming, ai, game design, production, audio fx, music, shaders, art etc)?

For the other things you need in your portfolio it's perfectly fine to "borrow" other stuff, as long as it's legal