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Member Since 13 Oct 2004
Offline Last Active Yesterday, 03:27 PM

Posts I've Made

In Topic: Does NDA really work?

09 September 2016 - 03:33 PM

It's pretty simple, if there's proof that leads to you not following up the NDA (for example sharing Information), you can be penalized for that.

In my experience on non-gamedev software Development/ business it works very well.

In Topic: PS4 Pro and Xbox One Scorpi

09 September 2016 - 12:37 PM

I agree with ravyne that PS VR sounds more like a logical explanation behind the PS4 PRO.

Btw, anyone want to buy a PS4 novice? :)

In Topic: How to access UAVs from any shader stage

09 September 2016 - 12:34 PM

Just to be sure, you can't use a d3d11 resource view, you need an unordered access view.

In Topic: PS4 pro messed up my plan

08 September 2016 - 02:05 PM

Thanks, that sounds like good advice. The DK2 felt good but in another way clearly lacked on some things. That's why I'm curious for the next step in VR.

In Topic: Need a very simple collision detection for walls. ( 3d )

02 September 2016 - 11:49 AM

Not knowing how many walls, needed flexibility etc, there are a lot of options.

If it's just for a test, you could get away with setting static boundaries where the walls are. For more flexibility I'd go for AABB checks or OBB / worldAABB if orientation is an issue.