Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 13 Oct 2004
Offline Last Active Today, 03:11 PM

Posts I've Made

In Topic: Direct X error....need help fixing.

Today, 02:02 PM

Are you sure this is a question for a/ the gamedev forum?

If you are also developing, it could be directx being set to debug mode (long shot though).

In Topic: 1 GPU or 2 GPUs?

11 October 2014 - 04:00 AM

It also depends on what you aim to do with the pc. If you're gonna make the new pacman 3d it's a bit overkill (lol). Seriously, what are your plans?

In Topic: should I render and calculate on the same function

11 October 2014 - 03:57 AM

I wouldn't combine them in one function, splitting it keeps things clear and managable. Imagine an object nothing being visible on screen, you might want to update it, but not render it. I would prevent using sleep functions, but rather use delta/ frame time or so to manage game speed together with hardware independent game speed.

In Topic: passing a 3D array with different size to a function

05 October 2014 - 09:53 AM

You also might consider make a cube struct and then define one or more std::vector's with them. So you can simply pass a pointer to the vector or the vector itself if you like

In Topic: Best way to sort objects of a scene ?

21 September 2014 - 12:13 PM

Here's something that can get you going on the implementation: