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cozzie

Member Since 13 Oct 2004
Online Last Active Today, 01:20 PM

cozzie's Journal > 3 days to beta, very short update

Posted cozzie on 15 April 2015 - 03:29 PM

Getting closer and closer to beta.
Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.

Beta release will be on Sunday the 19th, keep following the journal to download the full game (Beta).
Working this hard on finalizing a 'serious' game gives lots of energy, sometimes stress (main...

cozzie's Journal > quick update, 3d hud done, 1 level to go

Posted cozzie on 09 April 2015 - 03:17 PM

Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpose is easy now.

For 'BooH' it means the ghost indicator for First Person view is done now, a quick shot below.
In short:
- when you play BooH in first person vi...

cozzie's Journal > Moving towards 'BooH' beta, new level & animation added

Posted cozzie on 29 March 2015 - 03:09 PM

Hi all,
Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But I've now reached the point where the player can play both levels and hit the leaderboard if they're good enough. The engine (/ framework) is becoming more and...

cozzie's Journal > Good update on internals, new levels peace of cake

Posted cozzie on 22 March 2015 - 04:21 PM

Hi.
Just a short update after some nice improvements last 3 to 4 days.
I've designed and implemented my scenemanager and gamebase classes.

Meaning I've got great flexibility now and adding now levels is now a peace of cake :)
The whole design/ framework/ engine base is now set up really flexible.

When making your 1st game with your own engine, you reali...

cozzie's Journal > Finished menu's and leaderboard

Posted cozzie on 16 March 2015 - 04:11 PM

Hi all.
Just a short update on the progress;
- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now
- the user can now switch screen resolution and windowed/ fullscreen mode in game, it even saves the changes for next time http://public.gamedev5.net//public/style_emoticons/default/tongue.png
(only...

cozzie's Journal > Menu's and state management added

Posted cozzie on 07 March 2015 - 12:50 PM

Just a short update.
Last few nights I've been working on adding the (game) state manager and setting up the menu structure.

Also decided on the name of the game, it'll be 'BooH' http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

Here's two shots of the menu structure (in progress).
Let me know what you think, I'm personally not hap...

cozzie's Journal > Alpha release delivered

Posted cozzie on 01 March 2015 - 03:45 PM

Hi everybody.
I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels and even an end boss http://public.gamedev5.net//public/style_emoticons/default/rolleyes.gif

If you want to give it a try, you can download it here:
http://www...

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