Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 13 Oct 2004
Offline Last Active Today, 03:45 AM

cozzie's Journal > BooH released, lessons learned and more

Posted on 17 May 2015 - 03:02 PM

After about 4 months of hard work, today I've releashed my game; BooH.
For the ones who read my earlier journal entries, it's been a heck of a ride http://public.gamedev5.net//public/style_emoticons/default/cool.png

The final/ 1.0 release can be found here:

Since the 2nd beta build, I've made quite some cha...

cozzie's Journal > New beta build, nice improvements

Posted on 29 April 2015 - 02:15 PM


Last 10 days were a nice experience, getting feedback on my first ever beta release of a (semi serious) game.

Semi serious in this case, meaning that it went through the full development cycle (although its release is not aimed to earn money), uses my own engine and mostly assets created by myself and a friend...

cozzie's Journal > BooH beta: deadline achieved & done

Posted on 19 April 2015 - 04:34 PM

Good news guys, I've managed to meet by 'Beta release' deadline.
BooH version 0.9 is now available for trying out:

Some facts & figures:
- 5 levels (2 more will be added in the Final release)
- in the Original GDD I've planned to spend 3 months to achieve beta.
The reality is that I've spend 4 months, but...

cozzie's Journal > 3 days to beta, very short update

Posted on 15 April 2015 - 03:29 PM

Getting closer and closer to beta.
Just updated the Game Design Document and concluded which must/like to have/ nice to have features will be in the final game.

Beta release will be on Sunday the 19th, keep following the journal to download the full game (Beta).
Working this hard on finalizing a 'serious' game gives lots of energy, sometimes stress (main...

cozzie's Journal > quick update, 3d hud done, 1 level to go

Posted on 09 April 2015 - 03:17 PM

Just a short update, finished the implementation of 3d mesh instance rendering in my hud. Through some hoops and bumps directly implemented in a flexible way in my engine. Future use for any purpose is easy now.

For 'BooH' it means the ghost indicator for First Person view is done now, a quick shot below.
In short:
- when you play BooH in first person vi...

cozzie's Journal > Moving towards 'BooH' beta, new level & animation added

Posted on 29 March 2015 - 03:09 PM

Hi all,
Making nice progress on BooH, Multi level now working as a charm. When adding a new level to my game for the 1st time, I've encountered quite some 'small stuff' that needed adjustments. But I've now reached the point where the player can play both levels and hit the leaderboard if they're good enough. The engine (/ framework) is becoming more and...

cozzie's Journal > Good update on internals, new levels peace of cake

Posted on 22 March 2015 - 04:21 PM

Just a short update after some nice improvements last 3 to 4 days.
I've designed and implemented my scenemanager and gamebase classes.

Meaning I've got great flexibility now and adding now levels is now a peace of cake :)
The whole design/ framework/ engine base is now set up really flexible.

When making your 1st game with your own engine, you reali...

cozzie's Journal > Finished menu's and leaderboard

Posted on 16 March 2015 - 04:11 PM

Hi all.
Just a short update on the progress;
- finished the menu's including scaling, meaning that in all chosen resolutions, the menu's scale up nicely now
- the user can now switch screen resolution and windowed/ fullscreen mode in game, it even saves the changes for next time http://public.gamedev5.net//public/style_emoticons/default/tongue.png

cozzie's Journal > Menu's and state management added

Posted on 07 March 2015 - 12:50 PM

Just a short update.
Last few nights I've been working on adding the (game) state manager and setting up the menu structure.

Also decided on the name of the game, it'll be 'BooH' http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

Here's two shots of the menu structure (in progress).
Let me know what you think, I'm personally not hap...

cozzie's Journal > Alpha release delivered

Posted on 01 March 2015 - 03:45 PM

Hi everybody.
I want to take you on a trip through the development of my 2nd game ever. Note that the 1st was just a 'simple' Asteroids clone, though completely finished with difficulties, levels and even an end boss http://public.gamedev5.net//public/style_emoticons/default/rolleyes.gif

If you want to give it a try, you can download it here: