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Member Since 13 Oct 2004
Offline Last Active Yesterday, 11:29 AM

#5249658 Need resources about movement, velocity, vectors...

Posted by cozzie on 30 August 2015 - 01:29 AM

There's also a nice youtube channel with these (and more) topics, google for "youtube math for game developers" (or programming)

#5247141 Different Resolutions

Posted by cozzie on 17 August 2015 - 11:12 AM

My share; you might want to check this one:

#5246031 Why should I ever program a game again?

Posted by cozzie on 12 August 2015 - 12:01 PM

My share:
- I don't believe any AAA title is or will be done within months, with little coding
- the suggestion that 50% of released AAA games use UDK doesn't match my information. I can barely name any title using UDK (with the addition that I can name a number of tenths of released games last few years). I believe lots of studios developed their own engine and will continue doing so

#5244147 Which version should I choice to build my ocean?

Posted by cozzie on 02 August 2015 - 08:02 AM

The one that suits your goals/ needs best. For both options you would have to make them fit and (at least partially) understand.

#5243865 Making games as a portfolio to join the industry

Posted by cozzie on 31 July 2015 - 12:37 PM

This is a tricky one. From my experience (AAA) game studios don't want "jack of all trade" employees. My advice would to be think about you really want and where your talent lies, then shine on that specific topic, make it jump of the page (could be gameplay programming, tech programming, ai, game design, production, audio fx, music, shaders, art etc)?

For the other things you need in your portfolio it's perfectly fine to "borrow" other stuff, as long as it's legal

#5243596 Frank D. Luna's DirectX 12 book available for Pre-order

Posted by cozzie on 30 July 2015 - 10:58 AM

Nice, that could be a good hit. Didn't see much d3d12 books yet

#5243595 How to debug in full screen mode?

Posted by cozzie on 30 July 2015 - 10:57 AM

It might have to do with your display settings.
I would think you need to use "extend desktop" and make the monitor you want to debug on/ see visual studio during debugging, the secondary one. Then the app should run on the primary one (if not, you might have to force this through either your code or the device driver)

#5243431 How to debug in full screen mode?

Posted by cozzie on 29 July 2015 - 02:17 PM

It depends, if you just want to follow the running debug output, you might want to use a 2nd monitor and execute and or debug on the 2nd one (extend desktop)

#5243034 Is social networking/PR for everyone?

Posted by cozzie on 27 July 2015 - 01:01 PM

My opinion is that you can learn "social networking" and in these days as an indie you'll need some form of it (you don't need them all :)) starting your youtube channel is a good start, maybe also create a facebook account dedicated to your games/ progress. Then focus on just these 2, instead of going every road without focus

Edit: you could also try to team up with someone close how is more experienced in social networking

#5241574 Portfolio question. Two games enough?

Posted by cozzie on 20 July 2015 - 01:04 PM

My share;
- put things in there that are in the exact area you want to apply
(like gameplay, a.i., tools or what you are applying too)
- be a specialist on that 1 area, "most studios" don't want an overall coder who can do everything a bit, better a star/ talent in 1 area
- do as if the portfolio has been sent to you, what would you think about it/ mis/ leave out/ want to see better

#5241394 OOP design question

Posted by cozzie on 19 July 2015 - 12:10 PM

I would go for a base/ parent class for both weapon and ammunition, since lots of properties among different weapons and ammo types are shared.

Then you can derive classes for the different types of weapons and ammo (and link them with a member property or some defined ID, like you said int ammoType, maybe add some #define's for the different types). That way you can reuse most of the shared properties without duplicating code/ functionality.

#5239778 XMVECTOR as return type not possible?

Posted by cozzie on 11 July 2015 - 01:05 PM

Thanks guys. Mona got it spot on, so stupid.

I was staring blind at the XMVECTOR but it was the namespace of the 2nd parameter.

Problem solved.

#5239591 VS 2012 express any good?

Posted by cozzie on 10 July 2015 - 02:07 PM

Just an afterburner, after removing the specific Windows update to enable d3d11 debugging in VS2010, I suddenly got 'downgraded' to IE8 huh.png

Solved for now, but good to know if someone ever wants to try this, then dont


This update is:


#5239578 VS 2012 express any good?

Posted by cozzie on 10 July 2015 - 01:21 PM

Thanks guys, VS2013 Community it is

#5236804 Cut-Scene using Directx11

Posted by cozzie on 25 June 2015 - 02:27 PM

Here's an example that might help: