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majc

Member Since 17 Oct 2004
Offline Last Active Feb 01 2011 04:32 PM

Posts I've Made

In Topic: Do you know where to start? See here!

01 February 2011 - 03:55 PM

Also, you shouldn't be selling stuff as yours when the steal is obvious, e.g. your posting template smells a lot like you grabbed it from http://www.gamedev.n...63#entry4055663 and applied some minor modifications.


Phresnel first off all I'm not selling stuff as mine since I'm not selling nothing.
Second, nowhere in the blog i said that post structure was my idea, I think that structure is great to post about a project.
Third, maybe you never leave Gamedev but there are a lot of forums out there that have similar structures for posting, some of them are cg forums.
Four, I know what quote is but i don't like to see 100 rectangles inside a post.
To finish, this kind of reaction is normal in the most forums, people only criticize but don't teach how to do it right, you call yourself teachers but even in little things like posting you show that you are critics not teachers and a critic everyone can be. I'm teaching no one, I'm giving an opinion, maybe sometimes i use expressions like How to, but have the meaning "How to do it my way if you wish." My intention is to help, some guys think the blog is helping, others not, though luck I won't erase it.
By the way phresnel, telling by your posts, i know now why you have age unknown in your profile. ;) You didn't contribute with anything useful for this subject.
I work full time and i took computer engineering while working , this is only a hobby for me, sometimes i can work on it, other times not, it's not my life, it's a dream i will fulfill sooner or later, but some of you post like if I'm stealing something from you, please you need to get a life quickly. :)
This is my last post about this subject since i was expecting to receive critics and some advices, and not only the critics, since i can't learn nothing from this, keep replying is burning my time.
Good luck to all of you with your games and teachings :D

In Topic: Do you know where to start? See here!

31 January 2011 - 04:44 PM

I'm aiming for something bigger that will take more time to finish than these games you made.

Either you missed Gunplay in the list or you have no idea what it takes to develop it. :D And I'm aiming for something big enough right now too.

when i finish this game i will show you that I'm right, until there good luck with your games

Thanks and good luck to you too. But please, leave teaching to more experienced people. :)


But please, leave teaching to more experienced people.

Lol I hope you weren't talking about you :)

In Topic: Do you know where to start? See here!

30 January 2011 - 08:33 AM

When you say this i serious believe you never made a project with a not payed team.

I've finished some projects in a few days with a team.

I'm talking about a big project like an fps or an rpg that needs more than 1 person.

Wasn't that big but then again, projects like "your generic FPS" or "your default RPG" aren't for me - I don't make those. I have tried to experiment while I can.

By the way i didn't wrote about finishing the project because i didn't finished mine yet.

I suggest you to finish one before teaching others what's right.

I only write about things i experienced.

While you haven't finished a project, you have experienced almost nothing. If you finish something, you know exactly what it takes to make a project. Until then, it's just some random bits of development.

By the way do you have a website with your finished projects? I would like to play your games.


The link is in under each one of my posts. By the way, if you have any projects you can show, I'd like to see them too. It would then be easier to understand how much you actually know about game development.


Wasn't that big but then again, projects like "your generic FPS" or "your default RPG" aren't for me - I don't make those.


Like i don't make little games like the ones you did, I'm aiming for something bigger that will take more time to finish than these games you made.

But like i said before you have your opinion and I have mine and when i finish this game i will show you that I'm right, until there good luck with your games :)

In Topic: Do you know where to start? See here!

30 January 2011 - 06:29 AM

Snake5 do you work professionally in game development?

I'm beginning to work professionally and I have lots of finished indie projects. One of the things you didn't write about there is finishing a project, by the way...

I believe an indie project it's completely different from work professionally in game development since there isn't money involved, people don't work 8 hours a day, they work when they can and achieve deadlines it's almost impossible.

Achieving deadlines is a matter of planning, not the time you have.

I'm saying that's the path i followed and it's working.

You only claim that it's working - I haven't seen any evidence. You might as well start with that. And if you were saying that it's your path, you wouldn't choose the words "how to".

How to make a game in my opinion!

That is exactly the same as "the only true way". You obviously don't know anything about how-to advices and where they're applicable.
How-to is for things you can do step-by-step easily yourself. Game development isn't something you can do easily. Or yourself, if you need such articles.

If i had read a blog like this before i start i believe that i could save a lot of time in this process.

And I believe you would have wasted time on learning wrong stuff. Just like lots of other beginners...


Sorry but i keep my opinion.

Achieving deadlines is a matter of planning, not the time you have.


When you say this i serious believe you never made a project with a not payed team. I'm talking about a big project like an fps or an rpg that needs more than 1 person.
But if I'm wrong and you are right i would like you teach me how to accomplish deadlines with a non payed team.
By the way i didn't wrote about finishing the project because i didn't finished mine yet. I will write there when i finish it, I only write about things i experienced.
When you write things like that, you believe that you are the guy that has all the experience about this subject since you wrote a blog and you think others can't.
I will prove you that I'm right when i finish my project :)

In Topic: Do you know where to start? See here!

29 January 2011 - 10:34 AM


I believe an indie project it's completely different from work professionally in game development since there isn't money involved, people don't work 8 hours a day, they work when they can and achieve deadlines it's almost impossible.


I cannot be agree with that, it seems you don't know well the indie scene, or think that the indie scene is like the opensource one.

Money is obviously involved, and many people work full time on their projects, and even many have their own company.

Of course some of them also release free games, but it's not the majority.

Just my brick in this thread ;)


Sorry i was talking about my project and not in indie projects in general, sorry if i mislead you.

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