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et1337

Member Since 11 Nov 2004
Offline Last Active Yesterday, 06:38 AM

Journal Entries

et1337 makes games > The Poor Man's Postmortem - Lemma

Posted 25 June 2015

The big secret of our industry is, we don't actually enjoy making games. We slave away in obscurity for years in anticipation of one glorious day.

Not release day, no. The day we can finally write a postmortem full of pretentious anecdotes, bad jokes, and unsolicited advice.

Well I just finished a game, and doggone it, I am going to exercise my inaliena...


et1337 makes games > It's done!

Posted 12 May 2015

It took nearly 5 years, $30,000, and most of my sanity, but the game is finally done! Check it out: lemmagame.com

Look for a more in-depth postmortem... soon. It's 6:30am and I haven't slept yet.


et1337 makes games > PR-o-matic

Posted 27 April 2015

Lemma is finally coming to Steam on May 12. Check out the new trailer:



For the first time ever, I shelled out for Adobe Premiere rather than hacking something together in Movie Maker and OpenShot. I didn't use any of the fancy features, but it was worth it just to avoid dealing with crashes all the time. Altho...


et1337 makes games > The Poor Man's Character Controller

Posted 06 April 2015

Let's say that, like so many of us, you want to make a surreal voxel-based first-person parkour game. You're trying to figure out a production schedule. What will take the longest? Graphics? Sound? Level design? I bet it will be the character controller. And I bet it will take 4½ years. Why?
In running/jumping games, player movement is paramount. It takes...


et1337 makes games > Screenshot Saturday 213

Posted 27 February 2015

It's the end of February and this game is supposed to be content-complete. In a sense, it actually is. All the levels are done. Twenty in all. I thought this month would never end!

http://et1337.com/assets/fxPzauyl.jpg

Just so you know, there are sixty of those lights and I had to hook up each one individually. It fell just barely beneath the "worth i...


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