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et1337

Member Since 11 Nov 2004
Offline Last Active Jul 09 2014 08:17 PM
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Journal Entries

et1337 makes games > New trailer!

Posted 09 July 2014


Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!




et1337 makes games > Screenshot Saturday 177

Posted 20 June 2014

Our animator Antonio has been hard at work on new animations. Check it out!
https://i0.wp.com/giant.gfycat.com/CaringAcceptableChinesecrocodilelizard.gif

Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume....


et1337 makes games > Screenshot Saturday 174

Posted 06 June 2014

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
http://i.imgur.com/P9Ly4g7l.jpg
I am currently scrambling madly to com...


et1337 makes games > Screenshot Saturday 173

Posted 30 May 2014

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:
http://giant.gfycat.com/SilentAgedCentipede.gif

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...


et1337 makes games > Screenshot Saturday 172

Posted 23 May 2014

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?
https://i0.wp.com/i.imgur.com/aP7jtXol.png

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...


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