Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 11 Nov 2004
Offline Last Active Dec 20 2014 05:20 PM

Journal Entries

et1337 makes games > Screenshot Saturday 203

Posted 19 December 2014

Big update this week!

My voxel renderer now has the capability to overlay everything with any texture I want. I'm using it on a new set of interconnected winter levels. This way I don't have to manually come up with a frosty version of each texture.


Without giving away too much, this week I built a new sys...

et1337 makes games > Screenshot Saturday 202

Posted 12 December 2014

I've come to several realizations this week.
Lemma is going to be good, but not great. I have to accept my limitations and finish the thing to the best of my ability.
Lemma is more of an experience than a traditional video game.

With these two ideas in mind, I am focusing the next few months on making Lemma the least frustrating, most enjoyable experie...

et1337 makes games > New blog, new app, new screens

Posted 05 December 2014

Lots of stuff going on this week.

New dev blog

First off, my website got a much-needed overhaul. The horrible slowness of Wordpress.com was driving me nuts, so I switched to a custom-built site.
I used Jekyll , which is a static site generator. It spits out a bunch of HTML files which you can upload to a server, as opposed to Wordpress, which generate...

et1337 makes games > Screenshot Saturday 199

Posted 21 November 2014

“Level design for days” has been my motto for several months now, and this week is no different.

Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.



et1337 makes games > grepr - 7DFPS 2014

Posted 14 November 2014

I survived 7DFPS , barely. Here are some fascinating statistics:
Days to create an FPS: 7
Hours spent: 93
Levels built: 5
Lines of code written: 2313
Hours to spare before deadline: 2
Functioning brain cells remaining: approximately 4

I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...