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Member Since 11 Nov 2004
Offline Last Active Yesterday, 08:17 PM

et1337 makes games > New trailer!

Posted et1337 on Yesterday, 03:41 PM

Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!

et1337 makes games > Screenshot Saturday 177

Posted et1337 on 20 June 2014 - 10:01 PM

Our animator Antonio has been hard at work on new animations. Check it out!

Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume....

et1337 makes games > Screenshot Saturday 174

Posted et1337 on 06 June 2014 - 11:30 PM

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
I am currently scrambling madly to com...

et1337 makes games > Screenshot Saturday 173

Posted et1337 on 30 May 2014 - 10:58 PM

Last week was a huge update , so this week is a bit smaller.
First, we’re hard at work on the animations. Here are some early WIP animations:

There are also a ton of new player sounds to accompany those animations, but those aren’t very screenshotable. http://public.gamedev5.net//public/style_emotic...

et1337 makes games > Screenshot Saturday 172

Posted et1337 on 23 May 2014 - 10:48 AM

Big update this week!
First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution support...

et1337 makes games > The Poor Man's Dialogue Tree

Posted et1337 on 19 May 2014 - 10:24 AM

As some of you may know, Lemma has an interactive dialogue system that lets you exchange text messages with an AI character.

I implemented every conversation manually in code (well, scripts ) until this week, when I got fed up and decided to automate the process!
Like the last article in this series , my system has all...

et1337 makes games > Screenshot Saturday 170

Posted et1337 on 10 May 2014 - 10:24 AM

Hello and welcome to another week of Lemma development progress updates!

This time I did a lot more work on the player character. I spent a ton of time in GIMP working on the texture map. I didn’t skimp on memory space, it’s a full 4096×4096. The GIMP file is over 150MB.

I also split the model into three distinct materials: a shiny one for the chest...

et1337 makes games > Screenshot Saturday 169

Posted et1337 on 02 May 2014 - 10:09 PM

This week I finally implemented SSAO! It’s pretty basic, but it works.
Check out the effect source code here .
It’s a big deal for me because I tried it once before and it came out like this:

I’m also still working on the player model. I think it’s close to being in a usable sta...

et1337 makes games > Screenshot Saturday 168

Posted et1337 on 26 April 2014 - 12:16 PM

This week was a ton of performance optimizations and graphics upgrades.

Cascading shadow maps! Basically that means all the shadows are much sharper. It was surprisingly easy to implement and barely impacts performance.

Here’s a screenshot showing off the new shadows, plus a new character modeling experiment. Just testing things out for now. What do you...

et1337 makes games > Screenshot Saturday 167

Posted et1337 on 19 April 2014 - 07:22 AM

First, I forgot to post here about the Kickstarter failure, so here's the update I wrote in the final hours of the campaign:

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign...

et1337 makes games > FINAL WEEK!

Posted et1337 on 12 April 2014 - 09:33 AM

We are now in the midst of the final week of Kickstarter funding! With the campaign nearing the end, I thought I would give you another development update.

First, I spent a few days completely rewriting every bit of text in the game to support multiple languages. You can now change the language from this nifty selector on the main menu, and the whole ga...

et1337 makes games > GREENLIT!

Posted et1337 on 04 April 2014 - 05:33 AM

From the Kickstarter:
It's not every day you see this email in your inbox.

WE ARE ON STEAM! Thanks everyone for your votes! We were part of a batch of 75 titles, even though we hadn't reached the top 100 yet. Go check out the other games that were gree...

et1337 makes games > Movement in-depth

Posted et1337 on 27 March 2014 - 10:06 PM

Update from the Kickstarter : I know it's only been 24 hours since the last update, but Lemma is now over 61% of the way to the top 100 games on Greenlight with well over 4,500 yes votes. Thank you all for being a part of this project!
I realized that the 30 seconds of gameplay from the Kickstarter trailer is not enough to really see what's going on, s...

et1337 makes games > Looking forward

Posted et1337 on 26 March 2014 - 03:36 PM

From the Kickstarter , a quick status update before I talk more about Lemma:
At the current rate, we are just minutes away from 4,200 yes votes on Greenlight ! 56% of the way to the top 100.
A big thank you to our new backers! There are now 174 of you lovely people (wow) and we're over 32% funded.
Rock Paper Shotgun covered Lemma yesterday! And with th...

et1337 makes games > Lemma - demo is out!

Posted et1337 on 18 March 2014 - 07:46 AM

Download the demo for Windows
Back the Kickstarter
Vote for Lemma on Greenlight
Follow me on Twitter

After an unexpected 24 hour delay, the demo is finally out, and the Kickstarter is live! I'm running on 3 hours of sleep, but here's some things you might not have seen since the last release:
The bouncy cubes are now more like crumbly cubes. Th...