- Viewing Profile: Reputation: et1337
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et1337 makes games > Lemma - Alpha 3 Ready to Play
Posted
et1337
on 06 May 2013 - 05:05 AM
et1337 makes games > Quantity Brings Quality
Posted
et1337
on 07 April 2013 - 07:16 PM
et1337 makes games > Anecdotes ahoy
Posted
et1337
on 24 March 2013 - 07:04 AM
et1337 makes games > My Biggest Fear for the Future of Human-Computer Interfaces
Posted
et1337
on 17 March 2013 - 11:28 PM
et1337 makes games > Internet is Back
Posted
et1337
on 05 January 2013 - 11:45 PM
et1337 makes games > Progress Report
Posted
et1337
on 10 December 2012 - 09:30 AM
Did some massive surgery on the very first tutorial section after getting some feedback from a limited alpha release. It introduces, jumping,...
et1337 makes games > Voxel Levitation and Rain
Posted
et1337
on 30 October 2012 - 12:29 PM
et1337 makes games > Allocating large arrays in .NET
Posted
et1337
on 22 October 2012 - 03:15 PM
Now granted, I am definitely the garbage collector's worst nightmare. (I'll just say this: closures. Closures everywhere.) But at this point I am setting fields to null all over the place and manually...
et1337 makes games > Slowmo! Stamina! Sprint! Socialism! What?
Posted
et1337
on 22 October 2012 - 02:31 PM
I finally realized that speed is perhaps the most important resource in a Parkour game. Up until now, Lemma hasn't really understood the concept of "faster" and "slower"; you were always going the same speed. Acceleration from a dead...
et1337 makes games > Scary Monsters and Nice Clouds
Posted
et1337
on 12 October 2012 - 12:09 PM
I got sick of my old pixelated skybox powered by Google Images and decided to make a real one. I used Spacescape to generate a sufficiently trippy outer space skybox, chopped up some cloud photos in Gimp, fought with my code for a couple hours, and...
et1337 makes games > Now with 100% more frame buffer distortion!
Posted
et1337
on 05 October 2012 - 10:37 AM
Spawn Point Graphics
I realized you need a way to know where you'll respawn if you die, so I added some spawn point graphics. Got the idea from Borderlands. Actually can we talk about Borderlands? Man, every time I play a good game I have to resist the urge to...
et1337 makes games > Story Design and Loading/Saving
Posted
et1337
on 25 September 2012 - 07:05 AM
After the initial tutorial, you'll get to a central area of the island which connects to four other areas. At that point, you'll be able to leave the island whenever you want, or you can visit one or more of the four adjacent areas before leaving. In each area you'll...
et1337 makes games > Lemma Release 2
Posted
et1337
on 16 September 2012 - 03:22 PM
Download it here for free. Please let me know what you think!
Super-Awesome Change...
et1337 makes games > Help me pick a logo!
Posted
et1337
on 15 February 2012 - 11:19 PM
So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying...
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