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et1337

Member Since 11 Nov 2004
Offline Last Active Jun 18 2013 07:01 AM
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et1337 makes games > Lemma - Alpha 3 Ready to Play

Posted et1337 on 06 May 2013 - 05:05 AM

Download for Windows Check out the IndieDB project page Like on Facebook Follow on Twitter  After seven months of hard work, Alpha 3  is ready to play!Some interesting statistics:28,000+  lines of code29 MB  of compressed voxel data63 MB  of sounds and music38  animations60+  textures and normal maps220+  revisio...

et1337 makes games > Quantity Brings Quality

Posted et1337 on 07 April 2013 - 07:16 PM

As I suspected, I have an almost insurmountable case of coder's block after a full day at work. Nevertheless, things are getting done. In fact, this might be the best thing that's happened for Lemma because it's forced me to cut a lot out of the design and focus on core things. It's the only way I'll ever finish.Screenshot below gives an idea of the new d...

et1337 makes games > Anecdotes ahoy

Posted et1337 on 24 March 2013 - 07:04 AM

A smorgasbord of anecdotes carefully compiled just for you, dear reader. This is #2 in a series of three posts which were originally one, before I decided I just had too dang much to say.   OpenStack    I spent a few weeks at work building a fully operational [s]death star  OpenStack cluster. What does that mean? Basically, we have our own little private...

et1337 makes games > My Biggest Fear for the Future of Human-Computer Interfaces

Posted et1337 on 17 March 2013 - 11:28 PM

I recently had to install and configure an 18-node OpenStack  cluster, a process which involved a lot of SSHing and text-editing in terminals. I thought about learning Vim, but I was afraid of the incredibly steep learning curve, so I made do with GNU nano. It's not at all powerful, but it's easy.Eventually I realized, "This is my job. This is what I do e...

et1337 makes games > Internet is Back

Posted et1337 on 05 January 2013 - 11:45 PM

I just got internet back after being without it since before Christmas. It was a tearful reunion, to be sure. Turns out, I was actually more productive than usual without internet. There's a one-word explanation for that, and it rhymes with "edit".ANYway, here's what got done:Analytics  When you finish a play session, you'll see something like this:http:/...

et1337 makes games > Progress Report

Posted et1337 on 10 December 2012 - 09:30 AM

Lemma has been radio silent recently, but that does NOT mean things aren't happening! I've been able to do a ton of work almost every day these past few weeks. Here's what's going on:

Did some massive surgery on the very first tutorial section after getting some feedback from a limited alpha release. It introduces, jumping,...

et1337 makes games > Voxel Levitation and Rain

Posted et1337 on 30 October 2012 - 12:29 PM

I present to you, "Voxel Levitation: a Step-by-Step Guide".

Step 1:
Posted Image

Step 2:
Posted Image

Step 3:
Posted Image

Step...

et1337 makes games > Allocating large arrays in .NET

Posted et1337 on 22 October 2012 - 03:15 PM

I experienced a strange memory issue with Lemma this week. Memory usage skyrocketed each time I loaded a level; it never dropped back down.

Now granted, I am definitely the garbage collector's worst nightmare. (I'll just say this: closures. Closures everywhere.) But at this point I am setting fields to null all over the place and manually...

et1337 makes games > Slowmo! Stamina! Sprint! Socialism! What?

Posted et1337 on 22 October 2012 - 02:31 PM

Stamina and Sprint

I finally realized that speed is perhaps the most important resource in a Parkour game. Up until now, Lemma hasn't really understood the concept of "faster" and "slower"; you were always going the same speed. Acceleration from a dead...

et1337 makes games > Scary Monsters and Nice Clouds

Posted et1337 on 12 October 2012 - 12:09 PM

Nice Clouds

I got sick of my old pixelated skybox powered by Google Images and decided to make a real one. I used Spacescape to generate a sufficiently trippy outer space skybox, chopped up some cloud photos in Gimp, fought with my code for a couple hours, and...

et1337 makes games > Now with 100% more frame buffer distortion!

Posted et1337 on 05 October 2012 - 10:37 AM

Flying in the face of midterms and other IRL issues, Lemma boldly marches on!

Spawn Point Graphics

I realized you need a way to know where you'll respawn if you die, so I added some spawn point graphics. Got the idea from Borderlands. Actually can we talk about Borderlands? Man, every time I play a good game I have to resist the urge to...

et1337 makes games > Story Design and Loading/Saving

Posted et1337 on 25 September 2012 - 07:05 AM

I now have the complete backstory and in-game story options written out!

After the initial tutorial, you'll get to a central area of the island which connects to four other areas. At that point, you'll be able to leave the island whenever you want, or you can visit one or more of the four adjacent areas before leaving. In each area you'll...

et1337 makes games > Lemma Release 2

Posted et1337 on 16 September 2012 - 03:22 PM

Here's an extremely cut-down demo! No tutorial, no story, no explanation, just showing off new moves, new enemies, and the new weapon.



Download it here for free. Please let me know what you think!

Super-Awesome Change...

et1337 makes games > Brace yourselves

Posted et1337 on 09 September 2012 - 12:09 AM

Everyone pretend this blog didn't die for six months, okay? Okay. Here's a brain-dump of random things I've learned while not blogging.
Distributed programming is tough but really, really fun.
gevent, Couchbase, Fabric, and...

et1337 makes games > Help me pick a logo!

Posted et1337 on 15 February 2012 - 11:19 PM

I'm going to try and post smaller, more frequent articles. This whole "two months between massive walls of text and screenshots" thing is not working out.

So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying...



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