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Member Since 11 Nov 2004
Offline Last Active Nov 24 2014 02:27 PM

et1337 makes games > Screenshot Saturday 199

Posted et1337 on 21 November 2014 - 09:11 PM

“Level design for days” has been my motto for several months now, and this week is no different.

Behold, new challenge levels! These are timed, bite-sized maps with simple goals that can be completed in under a minute. They’re the kind of things you can create in the level editor and share on Steam.



et1337 makes games > grepr - 7DFPS 2014

Posted et1337 on 14 November 2014 - 04:28 PM

I survived 7DFPS , barely. Here are some fascinating statistics:
Days to create an FPS: 7
Hours spent: 93
Levels built: 5
Lines of code written: 2313
Hours to spare before deadline: 2
Functioning brain cells remaining: approximately 4

I'm happy with the result, though. Jack did a great job on the audio as usual, although at the last minute I had to thr...

et1337 makes games > Screenshot Saturday 196

Posted et1337 on 31 October 2014 - 04:02 PM

This past weekend I exhibited Lemma at the Ohio Game Dev Expo . It was an awesome time. Extra Life raised over $9,000 for charity (yes, it is in fact over 9000).

The Oculus Rift was a huge hit!


I worked on various improvements right up to the expo. First, some new textures for moving platforms and doors:


et1337 makes games > Mass Murders, Christianity, LGBTQ, and GamerGate

Posted et1337 on 30 October 2014 - 06:49 AM

With a headline like that, what could possibly go wrong?
In this article I present an idea that may help both sides of GamerGate survive the ordeal. Simply this: negative movements are counter-productive. Positive movements affect change.
What is GamerGate if not a negative reaction? You could say it’s in favor of journalistic integrity, but it’s m...

et1337 makes games > Screenshot Saturday 194

Posted et1337 on 17 October 2014 - 10:42 PM

Just a quick update this week to confirm that I am in fact alive. The iOS contract game is just about done. I'm pretty happy with it.
Now it's back to work on Lemma:
I'll be running a booth, speaking, and participating in a panel at...

et1337 makes games > Shaders: How Do They Work?

Posted et1337 on 27 September 2014 - 12:34 PM

Yesterday I gave a talk at Dev Workshop Conf introducing the basic concepts of vertex and fragment shaders. Unfortunately I don’t have a video, just this one potato picture:
It’s probably for the best, because Chrome locked up on me halfway through. The slide deck is pretty cool though. It includes over 20 interacti...

et1337 makes games > Screenshot Saturday 190

Posted et1337 on 19 September 2014 - 09:03 PM

Well friends, Lemma is still on pause while I do some contract work. I also have only a few slides done for my shader presentation next week. This whole month is crazy. But I thought I'd hijack this dev blog to show you the game I'm working on, because it's starting to look kinda cool!
It's a top-down iOS survival shooter designed as a sort of franchise...

et1337 makes games > Screenshot Saturday 188

Posted et1337 on 05 September 2014 - 11:53 PM

I'm taking September off to work for some clients, so Lemma is temporarily on the back-burner.
HOWEVER. Wednesday night a certain something arrived in the mail.
I immediately tried it out with Half-Life 2 and was shocked at the massive improvement over DK1. I was so impressed that I’ve spent pretty much every waking...

et1337 makes games > Screenshot Saturday 185

Posted et1337 on 16 August 2014 - 10:01 AM

Hello friends. Yesterday I finished the 5th level! It took much longer than anticipated because it’s actually 10 separate maps connected together. It includes some simple but hopefully interesting puzzle mechanics.
It also advances the story through notes and several text conversations sca...

et1337 makes games > Screenshot Saturday 184

Posted et1337 on 08 August 2014 - 10:48 PM

This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through.
Here’s a screenshot:
Here’s the thread where I got that rock texture. It’s a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps....

et1337 makes games > Screenshot Saturday 183

Posted et1337 on 01 August 2014 - 02:32 PM

I hit a milestone today.
Three of the four levels so far in Lemma (Rain, Dawn, and Forest) have undergone at least one massive redesign in their short lifetimes. This week I finally gave the same treatment to the fourth level, Monolith. It is aptly named. Let me try to convey just how monolithic this level is now.

et1337 makes games > Screenshot Saturday 182

Posted et1337 on 25 July 2014 - 09:51 PM

What’s that you say? You didn’t even notice the absence of Screenshot Saturday last week? How convenient. Let’s pretend it never happened. Or rather, pretend that it did. Whatever.

MGDS was a huge success! There was almost always a line to play the game, and I got a ton of useful feedback. Here are some pictures:



et1337 makes games > New trailer!

Posted et1337 on 09 July 2014 - 03:41 PM

Gearing up for Midwest Game Developers Summit this weekend. Tune in next week for my first expo post-mortem.
In the mean time, the old trailer was looking woefully outdated, so here's a brand new one!

et1337 makes games > Screenshot Saturday 177

Posted et1337 on 20 June 2014 - 10:01 PM

Our animator Antonio has been hard at work on new animations. Check it out!

Guys, the level editor is really close to being done. Here’s some cool features:
You can link entities together. For example, you can have a door open when the player enters a trigger volume....

et1337 makes games > Screenshot Saturday 174

Posted et1337 on 06 June 2014 - 11:30 PM

First, a couple project updates. I pre-ordered an Oculus DK2! Come August, Lemma will have Oculus VR support. Huzzah!
I also got a sign for our booth at the Midwest Game Developer summit . Got it from eSigns , whom I highly recommend! Insanely cheap, fast, and high quality.
I am currently scrambling madly to com...