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Member Since 15 Jul 1999
Offline Last Active Nov 13 2012 03:47 AM

Topics I've Started

Announce: First Alpha Release of AresEd 0.0.2

12 November 2012 - 03:50 AM

Hi all,

I'd like to announce the very first release of AresEd. Before getting too excited however I'd like to warn everyone that this is still an alpha release. It is far from a finished product and there are many known (and very likely unknown) bugs. It is also not feature complete.
Now what is it? AresEd is a 3D game creation kit based on Crystal Space and CEL (http://www.crystalspace3d.org). It is Open Source (MIT license) and 100% free software. With AresEd it will be possible to make full working 3D games without any coding. All from within the AresEd visual editor. AresEd is *not* a modeller however. Before you can use AresEd you still have to use Blender (for example) to make your 3D models. AresEd can import these models and allows the game designer to place them in the world and additionally the game designer can define game logic.

Game logic is defined using state machines (the CEL quest concept) and the CEL message system. Objects in the world can be associated to 'entities' and entities can react to messages and in return send out other messages. With associated quests (state machines) you can 'program' the entity to behave different depending on various situations. In future versions of AresEd it will also be possible to attach python scripts to entities for more advanced game logic possibilities but the intention is that as much as possible can be done using the graphical quest editor.

As I said earlier, AresEd is not complete. Here is a list of a few major features that are still lacking:
  • There is as of yet no support for sound.
  • The actor system is not really powerful yet. For now AresEd is mostly useful for single player/first person view games.
  • The physics actor is not usable right now for real games as it gets stuck and unstable very easily. It is mainly included for demonstrations purposes and it needs a lot more work. Note that the simple collision detection based actor works much better and is suitable for small games. The latest Google Summer of Code brought a new Bullet based physics plugin in Crystal Space and this one includes a nice physics based actor. Next version of AresEd will use that one.
  • Support for the CEL AI system and pathfinding.
  • Here is the list of known issues: http://code.google.c...res/issues/list
But other than that it is actually possible to make simple games using AresEd. Included with this release there are five examples. Of these 'mysterygame' is the most game-like example. It includes a puzzle that you have to solve before a gate can be fully opened.
In addition to AresEd this package also includes a game player called Ares. While you can play your game directly from within AresEd, if you want to distribute your game it will be easier to do that with Ares instead.

The Ares project page can be found here: http://code.google.com/p/ares/ You can also download Windows and Linux binaries from there.
The linux binary is temporary. It was built on a 64-bit kubuntu and as such might not be usable on other distributions. In the near future we will provide more compatible binaries. In the mean time it might be easier to compile Ares from Source. You can find instructions on how to Build Ares here: http://code.google.c...ki/AresBuilding

After installation there are two executables: AresEd and Ares. Pressing 'F1' in AresEd will bring up online help.

Please let me know if you find any issues (that are not already listed in the list of issues above). Also if you have questions on how to use AresEd then feel free to ask me.

I'd like to stress that AresEd is in heavy development. This is an early version and it is likely that a lot will change in the future still.
Additionally I'm looking for people who want to help develop on AresEd. I think it is a very interesting project and there is lots of opportunity for other people to help with development.


AresEd Video Blog and Demonstration

14 February 2012 - 02:20 AM

Hi all,

AresEd is a project that I'm working on. It is a game creation kit based on Crystal Space (which is also my project). You can find more information at:


The video blog demonstrating how it works can be found on youtube (next link). View it in HD. Note that the framerate of the video is choppy but in reality it goes very smooth. Also I don't have a good microphone :-)


All these projects are Open Source.

Greetings and enjoy!

Apricot Project: We Need Your Support!

14 December 2007 - 01:34 AM

For those who don't know yet. Apricot is another Open Project starting… this time it’s a game, the Blender ( www.blender.org ) and Crystal Space ( www.crystalspace3d.org ) communities joining forces to realize an awesome and industry standard 3D game experience! The plan is to have 6 people for 6 months in Amsterdam working full time on a game. The complete game sources and binaries (for GNU/Linux, Windows, and MacOS/X), artwork, tutorials, documentaries will be made available as a download and as a DVD (more on that below). Everything will be published under the Creative Commons license so you will be able to use the art work and code in your own game. This project has several goals: * Test and enhance the game pipeline using Blender and Crystal Space. * Extend Blender and Crystal Space to make this possible. * Provide tutorials and documentation for people who want to make their own games. * Have a nice and playable game that will look as if it came out of a commercial game company. Some of the enhancements in Crystal Space that we are planning for Apricot are: * New advanced character animation system with support for animation blending and more. * New renderer system with support for advanced features that require render to texture and better lighting techniques (dynamic shadows). * Improved physics plugin (using Bullet). * Imposters and tree generator. To make all of this possible we need your support! We need money to pay those six developers for six months. They need a regular supply of pizza's and coffee and they need to sleep somewhere. Please pre-order the DVD at this link: pre-order Apricot DVD. In doing so you ensure that we can really keep this project alive for the full six months. Why is this important for you? If you are already a Crystal Space user then this project will make sure Crystal Space gets better and you'll get more documentation and tutorials. If you are not yet a Crystal Space user but you are interested in making a game (Open Source or not) then Apricot will prepare the road for you. It will enable the creation of tools and enhance Blender and Crystal Space so that you will have an easier time creating such a game. And of course, we will try to make the game as fun as possible. You can get more information about Apricot at this url: http://apricot.blender.org. Thanks a lot for your support!

Announcing: Open Movie, Open Game, and the Blender Institute

10 June 2007 - 08:09 PM

As a follow-up to the successful project Orange's "Elephants Dream", the Blender Foundation will initiate another open movie project. Again a couple of the best 3D artists and developers in the Blender community will be invited to come together to work in Amsterdam on completing a short 3D animation movie. More about project Peach here: Project Peach. As a second open project, the Blender Foundation and Crystal Space community are going to cooperate on organizing an Open Game. This will become possible thanks to the support by the NLGD Conference, the "Nederlandse Game Dagen", the annual conference for the Netherlands game industry. More about project Apricot here: Project Apricot. And here the full news announcement: Full News. Greetings,

Crystal Space Conference: deadline for registration 15 June!

06 June 2007 - 10:01 PM

The deadline for the Crystal Space conference registration is 15 June! This conference is about Crystal Space (www.crystalspace3d.org). This is an Open Source 3D Engine for GNU/Linux, Windows, and MacOS/X. Some highlights are: * 10 Euro registration fee. For that you get a free t-shirt and some free meal(s). * Conference is 14-15 July in Aachen (Germany). * We have a user and a developers track. User track will be presentations and demos of projects done with Crystal Space. The developers track will talk about future developments in Crystal Space. Here you can find more information about the conference and also how to register: Conference 2007 Page. Greetings and hope to see you there!