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Kaze

Member Since 15 Nov 2004
Offline Last Active Sep 06 2013 02:23 PM
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Posts I've Made

In Topic: X-COM: Enemy Unknown (2012)

09 May 2013 - 08:05 PM

I played both the original and the new Xcom and the only thing I feel they oversimplified was the inventory. I liked the two move system though it would have been nice if it told what you has sight and flank on before you moved.

 

Its is very buggy in a lot of ways but how much being less cookie cutter makes up for that is personal preference.


In Topic: Boston Marathon, a terror act

17 April 2013 - 08:22 PM

I mean, what are the odds that an already extremely unlikely event would occur in exactly the right way, and in exactly the right time to be leveraged most effectively?

 

Pretty high since according to conspiracy nuts every day since the begging of time is the perfect time for a conspiracy to happen.


In Topic: How can a meteorite explode?

18 February 2013 - 10:29 PM

KE=(M*V^2)/2

 

Objects in space travel very fast due to lack of friction.

 

Any collision with a relative velocity over a kilometer per second will explode due to the raw energy involved.


In Topic: Carrying capacity (primarily for RPGs)

19 January 2013 - 05:10 PM

JRPG inventory systems are mostly a holdover from when limited cartridge space made a more complex serialization system impractical. 

 

For inventory complexity it entirely depends on if its purpose is for tactical load outs or a scavenger / door to door salesman sim.


In Topic: Determining Line of Sight in AS3 using collision detection, need help!

22 December 2012 - 09:13 PM

The easiest way it to use a box2d port

 

http://www.sideroller.com/wck/

 

The built in flash collision functions are limited and ineffcent


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