Didn't Phantasy star 3 or 4 have generations of characters? That idea is not new
Edit: Yes, it was Phantasy Star 3: Generations of Doom
No doubt there, not many ideas are new these days. More interested in what works well. I'll have to take a look at Phantasy Star III some time.
yes it is repeating, to not let a game end you dont need different mechanics(although one can argue this point) but more content and possible also spreading the content out over a longer time.
Nothing wrong with more content but I do wonder if there is something that can be done with mechanics instead as I tend to be a better coder than storyteller
I always thought an RPG should take a stab at multiple perspectives. Where a player can finish a playthrough then choose from the characters they've come across in the story and play through from beginning to end from the other player's point of view. This makes the allure of multiple endings more fun by making sure the player doesn't have to endure the entire play through from the same perspective with only a few variables changed.
Otherwise the only aspect that can keep an RPG interesting after the level grinding is complete is creating arcade elements that require skill. I would imaging this would mostly surround the combat in the game and involve the player exploring old arcade design win conditions in combat vs bots/players.
Multiple perspectives is an interesting idea. You do loose the idea of the character being "my" character "I" created but it would provide excellent immersion.
I will say that is one thing I liked about Fallout 3 is the RPG element enhanced the character's skills but player skill still accounted for quite a lot.