You could have a standard profile for 'development' which would be a normal sequence of installations/builds that is appropriate for the uses you chose per planet.
Mining Raw materials (mines, conversion facility, staff, transport) similar for farming specialize by resource per planet
Factory (factories, transport, workforce, serviceindustry) variety/mix of what to prodce including military - proximity to combination of raw materials - specify what general type goods produced
Population center (transport, housing, serviceindustry, luxury, cultural advancements, research)
A planet could have a mix of all above (or have to be singly specialized if you have 100 and sufficient mix to start off)
I actually got sick of 4X games that always pretty much had the same sequence of setup/advancement and usually to big a map to manage with too much repetative detail.
So this idea is to let the AI do the tedious stuff while YOU manage the decisions across your (upto) 100 planets to get/maintain a working mix of resource and to adapt as you grow.