No, it would be expected to consume ~8% of total due to Hyper Threading on that cpu (12 logical cpus). This means we cannot be sure that he is in fact gpu bound, he could just as well be cpu bound. Also, even if he is gpu bound, that only means that _he_ is gpu bound, not that games in general is. It's also possible that he shifted work to the gpu from the cpu because some rendering/optimization techniques are hard to do effectively with Java that would have been easier in another language such as C++. Please note that I'm not trying to compare C++ to Java with this statement but rather point out a flaw with this type of language comparison.
DvDmanDTMember Since 10 Dec 2004
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