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DvDmanDT

Member Since 10 Dec 2004
Offline Last Active Today, 06:13 AM

Topics I've Started

Number of developers targeting Windows?

14 January 2015 - 04:06 AM

Hi, I was wondering if anyone knows where I can find developer statistics, in particular how many developers are targeting Windows desktop and/or servers? I'm interested in both game developers and software developers in general. I tried googling, but I'm having a really hard time finding anything that's not mobile.

 

(I work with development tools and could use some data for business decisions)


Can I do this in Blender?

16 December 2014 - 06:43 PM

Hi,

 

Back in school I had this introductionary course in among other things CADing. We used AutoCAD and SolidWorks for the assignments. This is probably 10 years ago or so. Anyway, I vaguely remember how I used those tools, especially SolidWorks.

 

A common way to create an object in SW was to draw a 2d shape on a "paper"/surface and then extrude it. From a 3D object you could then select a flat surface and draw a 2D shape on that which you could then extrude or cut (whatever the opposite is called). Is there a way to do this in blender or some other free/cheap tool?

 

Another thing I remember was the ability to create an initial object by revolving a 2D shape around a line. For example, you could draw a triangle and use it to create a cone.

 

Also, is there a way to create a custom toolbar or something for commonly accessed tools/operations so that I can access them more easily than through the menus yet without having to remember every single keybinding ever?


How to organize data so that it's easy to find the closest item on map?

07 December 2014 - 01:20 PM

Hi, I'm developing an RTS where it's common that I need to find the game object of some type that is closest to point P. For example, I may have a wood cutter that needs to find the closest fully grown tree.

 

I have a regular square based tilemap where each tile knows what game object is placed on that tile, and I have a list of all game objects as well. I can keep lists of all game objects of each specific type if it helps.
 

At the moment, I'm looping through all wood cutters, and for each of them, I'm looping through all trees and just return the one with the smallest distance. It works but can be slow if there are many trees. I could also try to spiral out from the wood cutter and try to find a fully grown tree in the tilemap, within some radius limit, but I'm not sure it would be faster.

 

I was hoping there's some smarter way of doing this. Perhaps by sorting the object lists based on location, but I can't seem to come up with something that makes sense. Perhaps reorganizing the lists into some form of trees?

 

I expect these kinds of searches to be very common and that distances may be rather large as well as over lots of objects.


Resharper for C++!

09 September 2014 - 05:44 AM

I just noticed that Jetbrains have an early access program for Resharper for C++. Has anyone tried it? If so, what are your initial thoughts?
 
If it can do half of the stuff it does for C# then that'll be really awesome. I also noticed that they are launching CLion, their own C++ IDE. Any thoughts on that?

Installer for Linux?

02 July 2014 - 05:14 AM

Hi everyone,

 

I have an application that we've sold for Windows for years, but we are just now launching a Linux version. It's a graphical .NET/mono application. We've released to partners/testers as a plain .zip containing just our application files. This means the users have had to run "mono <ourapp>.exe" in order to start it. This seems suboptimal.

 

What is the best way to release a closed source commercial app for Linux? What about adding entries to their application launcher of choice (ie kickstart menu on KDE or whatever)?

 


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