Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 19 Jul 2000
Offline Last Active Aug 07 2014 02:33 PM

Posts I've Made

In Topic: I don't get c++11.

27 February 2014 - 06:26 AM

Lamdas are scary sounding then they really are.

--some awesome explanations--

That was the single best explanation I've read about those damn lambda expressions since I've first heard about them and pointlessly tried to grok them. Thank you very much!

In Topic: MMORPG economics concept (long read)

07 December 2010 - 07:06 AM

Wow, very interesting essay :)
I'm not sure it needed to be quite that long, but certainly you are making your point (or maybe you are writing a MSc thesis or something, in which case I guess you've a good start, there :) )

I like how you're trying to have a proper scarcity based resource system (your commodity, if I understood your text right) and a more normal one in the form of raw materials. It's a nice way to have people still be able to drop unrealistic amounts of something while introducing scarcity.

What this suggests to me (and perhaps you did write it and I missed it?) is that even though players are weary of item degradation systems, you could very well have the degradation be dependent on the raw materials, and NOT commodities. This would introduce a sink for those raw materials (because I still think an economy with nonperishable, illimited resources at all is silly)
I.e. you've you super boosted item thanks to all those are earned commodities and some raw materials. And as long as your own that item, those commodities are tied up and not put back into the overall pool. But those raw materials that were used in the creation of the item... they could very well degrade, rendering the item less effective (but not useless! That's a very important subtlety, I think).

So you've to get raw materials once in a while to keep your item in perfect condition. Nothing wrong with that right? People could understand the idea of oiling their blade, their armour, feeding their horse, etc.
If you don't want to stop in your quests to go picking mushrooms or what have you, you just stop by a crafter and buy some from him.
Because the raw materials degrade, they can't be stocked for very long (to prevent excessive stockpiling), but since this would be useful for crafters, they could craft a special item to make raw materials degrade more slowly... using some commodity.

Mmmmh, I like it, there is definitely something to your idea :)

In Topic: why god oh why space flight simulation.

26 February 2008 - 05:15 AM

I think you would find issue 136 of the Escapist relevant.

you never know ;)

In Topic: [web] [solved] IE [6, 7] input black border

25 February 2008 - 05:21 AM

in which case you could try to convert your button to a normal button, rather than submit, and simply call submit() in the onClick event?

In Topic: Tribute to the dead

26 September 2007 - 12:42 PM

well, I'll be damned, but this is a sweet idea :)
I've playing with this sort of things in RPGs for a while, but I really like your take on it. You ever heard of Wraith RPG or its spiritual successor Orpheus ? They're both tabletop RPGs centered on the dead and afterlife.
Still your take is very original.
Bravo !