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TheForgottenMindset

Member Since 04 Jan 2005
Offline Last Active Mar 03 2012 11:03 AM

Posts I've Made

In Topic: Whatever happen to the user ranking board?

05 February 2012 - 08:45 PM


I was talking about back when there was something like a 'rating: + or -' link on everyone's post, it was based on the usefulness of that particular post and I think there was some variability to the amount of rating you got, perhaps 3 to 5 levels if my memory serves.

That's the old rating system -- it was actually only per-user rather than per-post; you could be rated once by each other user, resulting in a rating score.

We now have "reputation" for users -- you can see underneath your username on the left that (as of the time of my response) you have a score of 16. I think they're planning on adding lots of extra ways of increasing this via different forms of participation, but currently it's affected by a per-post rating system; it's disabled for this forum, the lounge and other areas that are considered off-topic, but if you visit one of the technical forums you'll see each post asks "did you find this helpful?" (or something along those lines), and has a button to "vote up" the post. Some users also have the option to vote a post down if they thought it was unhelpful. All of these scores are added to your overall reputation.




Ok cool, so yeah that's sounds good and all, but I'd like to see a page where it shows the rankings, like a high scoreboard to make it more gamelike. I'd put it close to the 'Watched Topics' link.

In Topic: Custom Character Designing Tool: Need city full of people on the cheap

05 February 2012 - 08:41 PM

Yes thanks for the detailed response, this is a little out of my league as I'm not really keen on animation. Makehuman is interesting, it may be possible to use it, but I was hopeing to make something relatively simple from scratch. I know there's a simple way to do it, I'll have to experiment.

I will keep you posted as I marinate on this. If I forget, just pm me sometime if I get time to do it within the next few weeks. You deserve an answer :)

In Topic: Whatever happen to the user ranking board?

01 February 2012 - 08:59 PM

Sorry for the delay, still not used to the profile, it's pretty thorough. I was talking about back when there was something like a 'rating: + or -' link on everyone's post, it was based on the usefulness of that particular post and I think there was some variability to the amount of rating you got, perhaps 3 to 5 levels if my memory serves.

I loved it. I thought it was a good representation, since it wasn't based on total posts (to some degree yes), but for me it was based on my usefulness and proliferation. I don't think proliferation is a bad thing, yes it takes hard drive space, but it encourages more activity.

In Topic: Custom Character Designing Tool: Need city full of people on the cheap

31 January 2012 - 10:58 AM

They have a prensentation about the character customization in brink over at the forums at www.splashdamage.com, however you must be registered to download.


Couldn't find it, do you have a link?

Anyone else with some generic animation and character customization tips?

In Topic: Custom Character Designing Tool: Need city full of people on the cheap

31 January 2012 - 08:50 AM

Lee, thank you for your quick response.

I think I understand your method, however I don't want the artist to create too many character meshes (only assets like hairdoos, faces, boots, pants, etc..) as that would be very time consuming and expensive. I'm thinking more on the line of a Sims-style character designer, and I'm actually thinking of having people's appearance randomly generated Posted Image (I need like 1,000 unique characters)

Also, how accurate will the animations be if you animated the single rig to potentially different shaped people? Such as a fat butcher and a skinny man both using the same open door and walk animation. This leads me to another questions:

How feasible is it to interpolate animations on the fly such as different height people both reaching for the same height door handle?
I believe this isn't too hard considering unity has some similar scripts available for proper foot placement on the terrain.

I'm primarily concerned with using generic animations effectively, but not AAA quality by any means (more like A-). Will your method work for generic animations? If so I suppose I may have to have the algorithm automatically weigh the model, I've seen this done by a guy on this forum who used Voxels to calculate volume of the mesh. I'm not trying to get complicated though, I'm looking for the simplest method possible (without paying a guy to make and animate 1000+ models)

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