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Member Since 04 Jan 2005
Offline Last Active Mar 03 2012 11:03 AM

Topics I've Started

Whatever happen to the user ranking board?

31 January 2012 - 11:15 AM

I used to be a very active member about 6 years ago when we had a user ranking board, and I was so addicted to it. I used to love watching my user name rise the ranks by helping post useful content on threads and such. I actually got quite high up there, even though I was a novice at the time, at least people thought my feedback was useful, and I actually learned quite a bit in the process.

It seems like the boards were more active back then, or it could be my imagination. I remember around 9 or 10 eastern time the boards were hot and popin, but they seem a little stale now imho. I could be wrong.

Anyway this was a great incentive to keep people posting useful info, so where'd it go?

Custom Character Designing Tool: Need city full of people on the cheap

30 January 2012 - 10:27 PM

I'm working on game project involving a gta-style living breathing city, and i need a lot of characters to fill up this big city that was made. So I thought of creating a 'customize your character' type of tool that could be used to make NPCs as well as PCs. The modeler is going to work on creating a set of different hairstyles, clothes, and accessories, but I'm not sure what to ask him to do on the actual rig itself.

The animation becomes the real trick as I want all the npcs to have be able to have standard animations (walk, run, open door, close door, idle, etc..). So I would like to know the best way to accomplish this. I thought of having a few architypical characters such as: adult male, adult female, fat male, fat female, boy and girl, and we could skew and scale the bones to accomplish customization. Does this sound reasonable? I'm using Unity 3D for my engine. So if anyone could give me some of their experience on this matter I would appreciate it.

I've read some posts on this subject, but I'm worried about how I'm going to stitch the different hair styles and clothes onto the model. Do I simply parent a hairdo on to the 'head' bone at a specified center point? Are there performance downsides to this method? This is important because there must be a plentitde of characters on screen as NPC character interaction is the main point of the game. Online multiplayer may come later, but is not supposed to come out in this version of the game so I'm not focusing on it.

Any tips or potential pitfals? I'd like to know the best way of creating a city full of NPCs that have standard animations and easy, simple customization.

I think i've heard that you need to completely stitch a new mesh on the fly to get the most performance, can someone explain this versus just parenting (childing really) accessories to the bones? And how and the heck does one stitch a mesh on the fly if it does matter?

Amateur Game Design or Indie Game Design

18 January 2011 - 09:25 PM

What is the difference between the two.

I'm making a website categorizing different video game genre's and I have to know the difference.

Should I make a distinction at all? Will it offend certain developers if I choose the wrong one?

[web] Facebook Style Rss Feed Update ??

17 July 2010 - 10:44 AM

Hey, I'm building a site and I want it to have a rss news feed like on facebook where if a new update is posted, you automagically get updated on the site without having to refresh.

I'm totally fluent in php, javascript and html, and I understand xml, just never tried it out.

Any idea on how it updates by itself? javascript? Any input? Thanks!

OGRE3d "Not a valid Win32 application" vc2008 problem HELP!

08 November 2009 - 12:27 PM

Ok, so I'm using the latest ogre sdk with vc++2008 and all of a sudden my program I'm working on will not launch, it throws an error "not a valid win32 application" before it starts. WHY!!! It was working fine, I changed nothing and it does this. I've tried switching from debug to release, no difference. Everything compliles fine, but windows throws that error every time I launch the program (even outside the ide). How do I know if its running in 64 bit mode? Its even doing this for regular win32 sample projects (non ogre). It feels like it's not linking right or something.... any ideas? Thanks guys! [Edited by - TheForgottenMindset on November 8, 2009 7:38:35 PM]