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The ZMan

Member Since 12 Jan 2005
Offline Last Active Feb 21 2014 06:19 PM

Posts I've Made

In Topic: What's the latest on XNA replacement?

08 January 2014 - 05:03 PM

Last I heard, Unity was the "XNA replacement".



In Topic: What's the latest on XNA replacement?

08 January 2014 - 04:06 PM

5) All signs point to yes.


What signs?


I've been an XNA.DirectX MVP for 6 years and I don't see any signs at all. If Microsoft is working on such an API they have either managed to keep it amazingly secret or they have not started work on it yet - in which case don't expect to see anything anytime soon.


I'd say 

5) No


If you want to release a game on Xbox One your choices right now are a) DirectX/C++ b) Unity (available at some unannounced time in 2014).


In addition you need to be accepted into the ID@xbox program and be chosen as one of the special few to get a dev kit, otherwise you have to wait till they enable retail boxes as dev kits - also an unannounced date. Meanwhile practise on windows 8 as the APIs are fairly similar.

In Topic: How dead is XNA?

13 September 2013 - 06:58 PM

XNA is still the only way to ship games on XBLIG for the 360.


Its still fully supported on WIndows Phone 7 and 8 - though on 8 you don't get access to any cool phone 8 features.


It runs perfectly well on Windows 8 too though you cannot make an XNA app that will run in the windows app store. Desktop mode only


Steam fully support XNA (guncraft is 100% XNA and we just shipped on steam) - they auto install XNA3 or XNA 4 and there's several places you can get managed wrappers for the steam APIs we use this one http://www.communityexpresssdk.com/ - its been good for us and the team has been very responsive


If you are learning to make games and you don't want to go the designer engine route (like unity) then XNA is one if the best ways to learn the principles.


Saying all of that Microsoft have not touched XNA for several years now and there's no plans that anyone knows of to start it back up. 


So no news on Xbox One support (though Mono.Game will support it if possible), you really can't ship in windows 8 store and who knows about future phone releases. I'd say XNAs time as a platform to ship games is coming to an end. If you can ship on steam I'm sure they will support it for a while yet but I wouldn't be starting any long term (1+ year) projects unless you make sure that your code also compiles in Mono.Game

In Topic: Xbox One dev. language and engine etc?

27 August 2013 - 05:00 PM

What about the PS4, do we know anything there? 


They are being pretty generous with dev kits to proven indies apparently but once you have the dev kit you are stuck behind an NDA


There's no news technology wise from them either but of course it supports C++ and Unity will be working there at some point if you have the $$$ too.


There's several mono.game based games been mentioned - but nobody has confirmed if the PS4 versions will be ports to C++ or if Mono.Game is running on PS4 - I am sure they too would be NDAd

In Topic: Xbox One dev. language and engine etc?

27 August 2013 - 04:56 PM

[Speculation] Microsoft Kodu will probably have some kind of non-programmer-friendly iteration on the new Xbox. For us programmer-types, we'll probably have a new from-the-ground-up XNA-type API. I bet Windows 8 apps and Windows Phone 8 apps will also have some kind of semi-easy migration path for porting to the XBox One. [/Speculation]


Kodu is so Xbox 360 - Xbox One is all about Spark https://joinprojectspark.com/