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Michael Grand

Member Since 22 Jan 2005
Offline Last Active Dec 24 2014 05:31 PM

IfThen Software > Areum is now Volund - Choosing a new Project Name

Posted Michael Grand on 24 December 2014 - 12:41 PM

"Areum" is not as Unique as we Hoped


One of the biggest changes to Areum recently has been a new name.

Choosing a name for a game is always a difficult process, and this one took us a couple of weeks. I consider us fortunate that it didn't take longer!

First off, le...

IfThen Software > Trello Board is Live

Posted Michael Grand on 02 September 2014 - 09:01 PM

Areum finally has a Trello board http://public.gamedev5.net//public/style_emoticons/default/biggrin.png

(click to visit the board)

Trello is a free online task management program: I highly recommend it to anyone who needs to do planning for a project.

Today I finished estima...

IfThen Software > Finally: A Progress Update

Posted Michael Grand on 01 September 2014 - 08:53 PM

I’ve wanted to do this since Friday, so I’m finally writing it up :D I technically don’t have any time left for work today, but I’m making an exception just so that this whole thing actually gets started!

Over the past few days, I’ve been working on the task list for Areum, as well as designing the new movement system. Specifically, I’ve been working o...

IfThen Software > No Demos Recently

Posted Michael Grand on 13 February 2013 - 11:17 PM

Recently we have been working on internal features of the engine, so there hasn't been anything new to look at.  Because of this, we haven't released any new demos since there would be little point in showing what is effectively the same version of the game.We are very close to being feature complete for the first phase (the first version of the game).  T...

IfThen Software > Areum Pre-alpha v0.0.0.321

Posted Michael Grand on 07 February 2013 - 08:26 AM

Download: Areum Pre-alpha v0.0.0.321 I worked straight through the night to bring you guys this update :)  Music and sound effects are now in the game.  I have also added swords and armor to the Goblin's inventory, so they will have a chance of dropping one of them.Next up is the chat system...  I'm personally not looking forward to this feature; I'll nee...

IfThen Software > Areum Pre-alpha v0.0.0.248

Posted Michael Grand on 31 January 2013 - 08:53 PM

Download: Areum Pre-alpha v0.0.0.248 I've added in very basic combat: You can press the A key while standing next to and facing a character, and that character will die (including PCs). Because there is no respawning though, you might run out of targets quickly; if this happens, please let me know and I'll reboot the server.Because of limitations with the...

IfThen Software > Areum Pre-alpha v0.0.0.233

Posted Michael Grand on 28 January 2013 - 01:35 PM

It's been a while since I last posted on here... Hello again!A few months back, we started work on a new project named Areum, a 2D top-down MMORPG in a medieval fantasy setting. We have been working hard on this game, and we are now able to show something.Here are a few screenshots of the game. Please keep in mind that the game is using all placeholder ar...

IfThen Software > Register Renaming

Posted Michael Grand on 02 September 2011 - 11:51 PM

Register renaming is the action of replacing the registers used by an instruction with different registers.

When register renaming is used, there are more physical registers (actual hardware registers) than there are logical registers. A logical register is a register which is defined to exist by the architecture, but this is purely an...

IfThen Software > Starting graph theory

Posted Michael Grand on 13 June 2011 - 10:11 PM

Today I started reading Introductory Graph Theory by Gary Chartrand. It's starting off teaching about modeling. Modeling in this case is turning something into math, such as the area of a square being A=W^2.

I reached the part in the book where it...

IfThen Software > HLSL and a cool Direct3D debugging tool

Posted Michael Grand on 06 May 2011 - 10:57 PM

I worked on the rendering system today. Because of the way I handle errors, there is a class for the D3D object, the device, vertex declarations, vertex buffers, vertex shaders, and pixel shaders. This is a little inconvenient, as the following code shows:

hResult =...