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mvBarracuda

Member Since 03 Feb 2005
Offline Last Active Mar 16 2012 06:22 PM

Posts I've Made

In Topic: What form of (agile) project management do you use?

16 March 2012 - 06:25 PM

I recently found an interesting talk how smaller indie or open source projects can apply a non dogmatic leaner version of scrum for their work:


Enjoy :-)

In Topic: Artists and (distributed) version control

24 January 2011 - 09:20 PM

Thanks for the insight blewisjr :-)

Some of our programmers already use git-svn for the project. We might go for a split approach:
* Code and ingame assets (rendered graphics) reside in a dvcs (git or hg)
* Raw assets (3d models, textures) still reside in SVN

In Topic: What are you using for creating devdocs?

22 January 2011 - 01:46 AM

Epydoc for actual code documentation: http://epydoc.sourceforge.net/

Mediawiki for the rest of the project documentation: http://www.mediawiki.org/wiki/MediaWiki/

In Topic: Artists and (distributed) version control

22 January 2011 - 01:34 AM

Thanks for the pointer Hodgman :-)

We actually store the two different asset types at different places in the repository. Ingame assets (that are needed to run the game) reside close to the code in trunk. Raw assets (that are source versions of the ingame assets and aren't needed to run the game) reside in a separate media branch in SVN.

We might move our trunk and code branches to git or hg but stick to SVN for the media branch. Right now the media branch is 250mb in size but it will definately grow as soon as we start to produce new assets for the game.

In Topic: Python Hello World...

06 January 2011 - 06:21 PM

I'm sure zer0wolf meant to link here: Think Python :-)

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