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PlayerX

Member Since 04 Feb 2005
Offline Last Active Jul 02 2013 06:20 PM

Posts I've Made

In Topic: On a scale from 1 to 10 how bad of an idea would it be to use a JSON like for...

19 February 2013 - 01:44 AM

You could give the MessagePack protocol (http://msgpack.org/) a go.  It's like a binary JSON with readers and writers in many languages.  I've successfully used it on a server network running LuaJIT to transfer data around, and it's quite compact.


In Topic: Home-made BSP map editor

31 January 2013 - 04:36 PM

Particularly, q3map2 was developed by some very clever and knowledgeable people (John Carmack of id, and Randy Reddig of Splash Damage).  If q3map2 is taking a long time to compile your maps you are very, very unlikely to improve on that with your own code.  Four minutes is a long time for a map - which stage is it slow in?  BSP, VIS, or lighting?


In Topic: Basic text editor?

24 January 2013 - 02:08 PM

I use an ancient version of http://www.ultraedit.com (version 8.20a) which does everything you've listed.  Unfortunately I can't recommend more modern versions because I have not had a good track record with them.  There always seemed to be some show-stopper bug that made them unusable for me.  However, I haven't found anything more comfortable for me than 8.20a.  I did try both Notepad++ and Sublime for a month each but neither of them stuck.


In Topic: GL_ARB_vertex_shader not supported, what do I do?

22 May 2010 - 11:10 PM

There's not a lot you can do if the driver doesn't support it. You could check to see if your drivers support GL_ARB_vertex_program and GL_ARB_fragment_program; these are the assembly shaders.

In Topic: C4 Game Engine

22 May 2010 - 11:05 PM

Quote:
Original post by MARS_999
The engine supports CSM tech.

Yep, I saw that in the demo. But if I'm not mistaken the dynamic objects were using stencil shadows.

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