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Member Since 08 Feb 2005
Offline Last Active Jan 17 2012 05:00 PM

Posts I've Made

In Topic: First 3D game project

24 November 2006 - 06:04 AM

I found something interesting atleast I think it is. The Nebula Device 2. It has directx 9 support etc. and has a nice framework and api, I'll look into it this weekend and see how easy I can setup things.

I also have another question:

Does there exist such a thing as a racing game framework or library I can integrate with the engine? Or can I better make one myself? Also the use of physics would be real cool in a racing game and I found Newton which has a nice car joint system. Maybe I could use that.

In Topic: First 3D game project

23 November 2006 - 09:15 AM

hmm I just found an engine named panda3d could that be something? I've seen it and the graphics are amazing compared to irrlicht. I was hoping for a more advanced renderer but if irrlicht remains the best choice we should give it a shot.

After taking a closer look it doesn't seem that bad at all, the screens on the site show outdated graphics compared to newer ones. It doesn't have directx 9 support though but that might not matter.

In Topic: a great book on C++ with STL

25 December 2005 - 03:13 AM

Thanks I'm currently looking which one would be the best to buy and read (It should have some practicals in it so I can learn it better)

In Topic: Source code stripper?

28 September 2005 - 04:40 AM

Thanks guys :) But I think I'd rather leave my headers like this and clean them up a little so it's clearer to the end users instead of using the pimpl idiom.

In Topic: Source code stripper?

28 September 2005 - 02:28 AM

ok sorry to post again but why can't I delete code from a header that isn't exported like I said in my first post?
I mean if it isn't exported it's not needed...
So again the question ain't there a tool around that will delete code that isn't exported? I assume no..