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bigneil

Member Since 16 Feb 2005
Offline Last Active Nov 15 2012 10:18 AM

Posts I've Made

In Topic: Time to write rendering engine from scratch

08 November 2012 - 03:39 PM

"Strikes me that it would have been far more productive to address that deficit than to engage in flaming out."

It's the forum that flames out. I was once a member for years and had a rating of 400 or so, then when I said I didn't like Goto my rating went all the way to -400 - OVER ONE THREAD.

In Topic: Time to write rendering engine from scratch

08 November 2012 - 03:36 PM

Yes! I almost achieved my negative rating!

This shows what a farce it is.

When you're a 20 year veteran of the 3D graphics industry and already worked on Madden Football, Far Cry, Doom, Descent and other games, the rating system doesn't disprove you, you disprove the rating system.

In Topic: Time to write rendering engine from scratch

08 November 2012 - 03:35 PM

Posted Image


Excellent Caffeware - I downloaded it and it ran instantly - this is how all software should be written!

In Topic: Time to write rendering engine from scratch

06 November 2012 - 03:11 PM

Because I was just tasked with writing a rendering engine from scratch I wanted to get a consensus on what people who have written rendering engines more recently thought.

In the end I decided to whittle down my own code since it works perfectly (and recompiles in 6 seconds to all you A-holes who write programs that take 2 hours to compile (see Electronic Arts).

But man, I forgot what a bunch of d*uche b*gs are on this site. Members here (what an appropriate term) pride themselves on their blog rating here and you'll never find a site more likely to neg you for one post that doesn't stroke their ego. Try saying you don't like Goto for example - they'll neg you all the way to negative 1000.

But try asking an advanced question about parametric surfaces and you'll get crickets.

Most of the people here with high ratings don't actually have computer science jobs (or formal experience) which is why they have so much time (and why they are so bitter).

Worse, they provide best-case scenario estimates - an enormous disservice to themselves, coworkers and the industry. A wise man once said "The more I know the less I understand" - and members here understand everything.

If you've worked in the industry you know you'll never find smarter people who are willing to do exactly what they are told (by their boss, the FDA and the TSA) - Developers in a crisis will (according to Meyer Briggs) "go with what the group does".

Oh well, I'd rather be making $90 an hour programming OpenGL for my own business than to have a high db rating, but if you make less be sure to neg me.

Anytime you do something worthwhile you're going to offend someone.

In Topic: Time to learn writing a 3D rendering engine from scratch

06 November 2012 - 03:02 PM

The Ron Fosner OpenGL for Windows book I learned with about 16 years ago (also the Red and Blue books are good references).

http://www.amazon.com/OpenGL-Programming-Windows-95-NT/dp/0201407094

I also loved the Watt and Watt book though it's now 20 years old but can be had cheap (great coverage of Quaternions and other things).

http://www.amazon.com/Advanced-Animation-Rendering-Techniques-Alan/dp/0201544121/ref=sr_1_7?s=books&ie=UTF8&qid=1352235543&sr=1-7&keywords=watt+graphics

Dave Eberly has a good book on Game Engine design (along with lots of tools at WildMagic).

The key is to choose a project that you are highly motivated by, and then do what it takes to get it working. I prefer low level OpenGL to tooklits like glut but that's your call.

Good luck.

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