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Member Since 04 Mar 2005
Offline Last Active Apr 04 2013 10:47 PM

Topics I've Started

Help with Sprites

10 March 2011 - 09:53 PM

I am involved in a group project at DeVry University and we are creating a platform game.
However, all of us are programmers and don't know how to make sprite sheets. We are
hoping that someone would be willing to donate some sprites for our game that are not
very easy to find on the net. The particular sprites that we need and their views are:

Mad scientitst: left walk, right walk, and front idle animation
Male monkey: left walk, right walk, front idle, climbing and jumping
Female monkey: left walk, right walk, front idle, climbing and jumping

Please let me know if you can help or know of a resource that has these particular sheets.
Thank you in advance

cin troubles

26 June 2010 - 01:52 PM

Can anyone tell me how to get cin to handle incorrect data type entry properly?

The problem is:
In a console menu program, the user is prompted to input a letter selection from
a menu, then prompted to enter an integer for the quantity of the selection. The
prompt for the quantity is within the switch statement based on which letter is
selected, and then branches to an if conditional statement to ensure that the
quantity is within a particular range. The problem is that if a letter is entered
for the quantity by mistake, the program breaks. I'm not sure how to describe it,
but it is either looping, or no longer accepting input. I suspect that the input
that was incorrect somehow gets left in the stream and I haven't figured out how
to clear it properly. Another symptom is that if correct information is entered
first, then the 2nd time around a letter is entered for the quantity, the amount
is updated with the last correct quantity entered, as if it were substituting
that value for the incorrect letter entry. I have experimented with cin.clear()
and cin.ignore(), but I can't find a remedy. Note that the code that I posted at
the following link shows neither all of the menu options nor all of the switch
cases. However, the problem is transitive to the other selections, and including
one example should be sufficient since the code is repetitious.

Link to the code snip: http://pastebin.com/v8Snfa7Z


19 June 2010 - 05:14 PM

Can anyone direct me to a resource about making simple graphics type games.
By simple, I mean displaying bit map images and making active buttons and stuff.
I know C++ console output fairly well, but I want to make a game with some nice
pictures and stuff. For example, a card game or some other type that the player
interacts with the game using the mouse and keyboard. I'm not sure if I should
try to learn direct-x or what.

Help Wanted (Simple C++ Games)

22 October 2007 - 03:58 PM

Just wondering if there is anyone out there that would be interested in working on a game project with me so I can learn a few more things. (Hoping your programming experience suprasses mine so you can mentor a bit) The game designs are usually menu driven with some graphics displays to augmentthe stories. I don't know how to make the graphics yet so I need help with that. If you are familiar with games like Wasteland, Mars Saga (aka Mines of Titan), Gangbusters, M.U.L.E., and other simple games of the sort, then you know what I'm trying to accomplish. I'm starting with a gardening simulation that will display the garden graphically and your choices in menu format. I'm keeping it simple to create a base for future game creation. Email me at: Ingot@kc.rr.com

3D Garden

22 February 2007 - 03:29 AM

I'm trying to download or create 3D models of garden plants. (tomato, watermelon, corn, green beans, etc.) I want all of them on the vine or still in the dirt, not already harvested like most modelers do them. Does anyone know where (specifically) I can dowload these models already made? Or know of anywhere that is a good resource for this subject. (tutorials, reference pictures etc.)