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Member Since 09 Mar 2005
Offline Last Active Oct 27 2013 08:02 AM

Posts I've Made

In Topic: Indie Game Publishers

25 September 2013 - 04:17 AM

Don't bother.  Publishers are dangerous, you might get a genuinely nice and charitable deal somewhere but its not likely.  Some smaller companies will all-out rob you in the worst case.  But even the trustworthy ones are only in it to make money out of you.

That said the GOG deal looks pretty good.

Kickstarter can be good, but also has its risks (failing the target, paypal freezes, angry backers etc)


If you think you can finish the game in 6 months and are working alone then why do you even need funding?  I recommend you work a part-time job (not a programming job) to keep yourself afloat and just work at it.  You'll be much better off for it when you've finished.  The goal when making a game should be to make it with the minimum of help and funding as possible.

Also depending on the type of game, alpha-funding works wonders.


Good luck!

In Topic: converting wchar_t to LPTSTR?

07 October 2006 - 04:53 AM

Thanks, turns out I was mis-interpreting the LPTSTR I had coming in from an external source, it was char* all along, while I was assuming wchar*.

In Topic: Looking for a 2D-friendly physics library

27 June 2006 - 11:39 AM

I think PhysX does it, it gives you the option to disable individual axises.
If you download it and look at the documentation, its enum NxBodyFlag. You would need to set it for each object you create, but that shouldn't be a problem.

In Topic: Getting OpenGL mouse pos in nehe C# basecode

18 October 2005 - 12:32 AM

Yes it was the 2d position I wanted, pointToClient was exactly what I needed. Thanks for your help!

In Topic: Cloth - realistic collision with characters

09 March 2005 - 02:48 AM

Thanks for the reply. Do you mean spheres that represent the characters collision shape? Or spheres at certain points on the cloth mesh to provide it with collision? Do you have a link to this hitman article?