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Member Since 10 Mar 2005
Offline Last Active May 14 2013 07:47 PM

Topics I've Started

"Legend": layer-based, block-based system for generating huge procedural 2D wor...

21 March 2013 - 05:26 PM



Github: https://github.com/zpconn/Legend


Thought some people here might be interested in this. It's a system for generating huge block-based worlds, with the blocks stacked in layers, allowing the formation of rivers, hills, mountains, and other vertical structures. It currently features some cool dynamic block-based animation of both water and trees, and it does some basic shading to create shadows around blocks stacked up in higher layers. It has support for drawing animated grass on top of the grass blocks, but I don't have any good images to use for it yet so I disabled that in the video (it's not disabled in the source version).


Feel free to fork, clone, etc.

Anybody tried Rust for games?

12 February 2013 - 01:53 PM



It's still under development so I doubt it's suitable for commercial development right now, but it's stable enough that someone has written an NES emulator in it: https://github.com/pcwalton/sprocketnes


Personally, I'm really, really impressed with what I've seen of Rust. Pattern matching on algebraic data types straight from OCaml and Haskell. Built-in actor-based concurrency, an OO system based on type classes (see also Haskell), an optional GC, incapable of producing segmentation faults, excellent support of closures, and wonderful syntactic sugar that looks like it's straight from Ruby (see the example on the home page).


Lots of new languages are always emerging, and most of them are disappointing, but this is the first one I've seen that seems really promising for high-performance and yet high-level game development.

Dark Souls anyone?

25 January 2012 - 06:25 PM

Has anybody here played Dark Souls?

I've found it to be possibly my favorite game of this entire console generation. Once you get over some initial difficulty hurdles and become comfortable with the controls (which are fantastic), it becomes one of the most compelling and rewarding action games I've ever played. And that's just with regard to the single player. It also has a pretty cool PvP and co-op system integrated into the game almost seamlessly which, while not perfect, is still bucket loads of fun. Honestly my first play through lasted about 80-85 hours or so, and I didn't even experiment with magic or miracles at all and I did literally no PvP at all. This is one big game.

And it doesn't hurt that there's actually a pretty cool story in the background, though this is one of those games where you have to work to tease out the details. It presents the story as if it were simplistic, but it's really not at all, and certain events that you are unlikely to trigger show unexpected details that contradict the basic interpretation you're likely to develop on a first play through. It's just all really brilliantly done. Absolutely top notch.


06 June 2011 - 05:57 PM

This is just a warning of caution.

I'd been going to the same dentist for probably a decade. He was my neighbor before he was my dentist, so we were friends. I didn't feel that I was taking very good care of my teeth over the past five years, but he never really said I had anything to worry about. There were a few small issues he'd fix over the years, but overall he never told me there was anything to worry about.

Well, I started looking at my teeth myself in a little more detail and started to disagree. I decided to head over to a different dentist to get another opinion.

They told me I have 11 cavities (some are very small, though), that I nearly have gum disease, that I have some bad infections, and they immediately got me using prescription toothpaste and mouth wash. As it happens the cavities are individually rather small, so I can't feel them at all, and they aren't really visible, not even with x-rays, due to the orientations of the cavities.

I nearly shit my pants. Obviously any dental health problems I have are my own fault, but I feel very misled. I regularly went to the dentist for a decade. There's no way *all* of that just magically appeared since my last visit to the dentist, which was fairly recent, actually.

So I'm just writing this as a friendly warning. It might be worthwhile occasionally getting a second opinion on things like your teeth, if you're worried at all.

Darkspore in open beta

15 April 2011 - 02:57 AM

Darkspore a Diablo/Pokemon hybrid from Maxis, is in open beta right now. It's on Steam and probably elsewhere as well.

Has anybody else checked this out? I downloaded it recently and am really pleasantly surprised. It looks like they took the great editor technology from Spore and found gameplay that actually fits rather than shallow minigames. It's a very, very multiplayer-centric hack'n'slash like Diablo, but it has some innovative changes to the formula reminiscent of Pokemon. You have a number of heroes; you can only use so many at once; they have different types, and no one type is effective against all others; your individuals heroes do not level up, but instead you just collect better equipment and body modifications which you can share with all your heroes, even brand new ones; and all data is stored on persistent online servers, eliminating all the hacked loot in Diablo II.

The developers are (or were) also answering questions at reddit: http://www.reddit.com/r/IAmA/comments/gq03c/we_are_a_group_of_designers_programmers_artists/