Well, I've just ran the application with D3D_DRIVER_TYPE_REFERENCE and everthing render fine....
The video card (nVidia Quadro NVS 295, driver 295.73, Windows 7 32 bits) with D3D_DRIVER_TYPE_HARDWARE doesn't seem to handle deferred context as intended.
Maybe I should try with another card just to be sure.
However that won't question the need of a dedicated shader/effect framework.
haust.
haust
Member Since 04 Aug 2000Offline Last Active Mar 27 2012 08:04 AM
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