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haust

Member Since 04 Aug 2000
Offline Last Active Mar 27 2012 08:04 AM

Posts I've Made

In Topic: D3D11 effect and Deferred context

27 March 2012 - 06:02 AM

Well, I've just ran the application with D3D_DRIVER_TYPE_REFERENCE and everthing render fine....

The video card (nVidia Quadro NVS 295, driver 295.73, Windows 7 32 bits) with D3D_DRIVER_TYPE_HARDWARE doesn't seem to handle deferred context as intended.
Maybe I should try with another card just to be sure.

However that won't question the need of a dedicated shader/effect framework.


haust.

In Topic: D3D11 effect and Deferred context

26 March 2012 - 11:32 AM

Thank for the replies,

After many tests I was suspecting that the effect framework was not adapted for deferred context.
May be I'm wrong but, as I already said and Corefanatic also confirmed it, a dedicated framework is the solution.

It'll be interesting to work on a shader framework.
Anyway using the D3D11 effects framework was a good experience because now I know what my needs are and how to design the new shader framework :)


haust.

In Topic: Computing distance for 1:1 pixel ratio, how ??

08 August 2006 - 05:00 PM

Thanks, it works :)
gg (sorry wow addict here ;))

In Topic: infinite WM_MOUSEMOVE message....

09 April 2006 - 10:03 PM

Thanks for the help,

actually I don't need the WM_MOUSEMOVE message because I use DirectInput as main mouse manager. However I wanted to check my code on the WinProc side of things and I discovered this "bug".

In Topic: [.net] C# 3D editor rendering sync problem....

25 February 2005 - 01:13 PM

Thanks to you Geronimo2000 and jods : OnPaintBackground solution worked !!

haust.

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