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frob

Member Since 12 Mar 2005
Online Last Active Today, 04:05 PM

Journal Entries

True, False, Maybe > Man of Steel, Le Bad Cinema

Posted 15 June 2013

Just saw Man of Steel.

It was a major disappointment for me.

Bad plot, bad story, bad writing, bad presentation.

To be fair, some of it is just Superman. Declaring patriotism with a flag waving in the background, I can live with that. Classic Superman.

Giving yourself up to potential death for the good of humanity, while standing in a church sharing...


True, False, Maybe > Creating gd.net articles

Posted 27 March 2013

The new Article Writing forum  has some interesting discussion going on lately.As the site administrators were asking for a list of topics, I started looking over the list.Then I realized something...I could probably write 2/3 of the articles they were asking for.I've got the education and the experience.  I attended graduate school after completing my ba...


True, False, Maybe > State Machines in Games – Part 6

Posted 17 March 2013

Okay, this is the wrap-up.I was planning on part 6 adding to the pet game having them loop back to the individual pet in determining the interest, and part 7 adding inventory items, a plot, and otherwise finishing off the dungeon explorer.Then I realized --- it doesn't add anything new to the series. They are just new machines that replicate the behaviors...


True, False, Maybe > State Machines in Games – Part 5

Posted 16 March 2013

Okay, quick review. Part 1 - basics of a state machine ; Part 2 - simple state machine interface ; Part 3 - turning the simple state machine into a dungeon exploration game ; Part 4 - making it data driven . That brings us to Part 5, an artificial intelligence system. First, I know this pattern is used in major games.  How do I know?  First, because I wro...


True, False, Maybe > State Machines in Games – Part 4

Posted 13 March 2013

Back to the castle exploration game.  We're still working with an single state machine in the AdaptableStateMachine engine.  This will be our third concrete example of a state machine.Recap: In Part 1  we covered the definition of a state machine and implemented a simple machine with a case statement.In Part 2  we created a common state machine interface,...


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