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frob

Member Since 12 Mar 2005
Offline Last Active Today, 12:20 PM

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+3I'm trying to make a GBA game in CToday, 09:43 PM
+3C++ Ternary operator ?: surprising conversion rules.Today, 07:53 PM
+3C++ Ternary operator ?: surprising conversion rules.Today, 06:41 PM
+3I'm trying to make a GBA game in CToday, 11:41 AM
+3Destructible terrainToday, 04:48 AM
+3[C++] heap, stack, memory accessToday, 04:36 AM
+3[C++] heap, stack, memory accessToday, 04:18 AM
+1Logged inYesterday, 11:27 PM
+3Are monsters data?Yesterday, 10:12 PM
+3Diagonal movement in a Match 3 gameYesterday, 10:11 PM
+1Voted up I'm trying to make a GBA game in CYesterday, 03:35 PM
+3Spherical world for a 2D gameYesterday, 02:55 PM
+3I'm trying to make a GBA game in CYesterday, 02:54 PM
+3I'm trying to make a GBA game in CYesterday, 01:12 PM
+3What could I hypoteticly face for reused asset I do not ownYesterday, 04:29 AM
+1Logged inApr 23 2015 11:49 PM
+3AVL Tree node levelsApr 23 2015 06:58 PM
+3What could I hypoteticly face for reused asset I do not ownApr 23 2015 02:30 PM
+3AVL Tree node levelsApr 23 2015 01:19 PM
+3What could I hypoteticly face for reused asset I do not ownApr 23 2015 12:45 PM
+3What could I hypoteticly face for reused asset I do not ownApr 23 2015 12:31 PM
+1Voted up IDEs vs editorsApr 23 2015 11:49 AM
+3C++ Ternary operator ?: surprising conversion rules.Apr 23 2015 04:34 AM
+3[C++] heap, stack, memory accessApr 22 2015 07:12 PM
+1Logged inApr 22 2015 06:03 PM
+3Spherical world for a 2D gameApr 22 2015 05:53 PM
+3[C++] heap, stack, memory accessApr 22 2015 04:20 PM
-3[C++] heap, stack, memory accessApr 22 2015 03:56 PM
+3software contract (good or bad)Apr 22 2015 03:31 PM
+3[C++] heap, stack, memory accessApr 22 2015 03:05 PM
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