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frob

Member Since 12 Mar 2005
Offline Last Active Yesterday, 11:54 PM

Reputation Earned

RepItemWhen
+3Legal use of fontsToday, 12:06 AM
+1Logged inYesterday, 07:16 PM
+3Taking a Crafting System to the MaxYesterday, 04:32 PM
+3New to gamedev – questions about mobile gamesYesterday, 01:39 PM
+3Data-driven design?Yesterday, 01:34 PM
+1Voted up Going to school for game design, worth it?Yesterday, 12:35 PM
+3Taking a Crafting System to the MaxYesterday, 12:29 PM
+3Player movement without physics engineYesterday, 10:14 AM
+3Player movement without physics engineYesterday, 07:00 AM
+3Player movement without physics engineYesterday, 06:00 AM
+3Why is your computer slow when you close game?Yesterday, 01:15 AM
+3Taking a Crafting System to the MaxSep 29 2014 09:52 PM
+3Legal use of fontsSep 29 2014 09:28 PM
+1Logged inSep 29 2014 07:18 PM
+3Need advice for user input parser for text adventureSep 29 2014 07:16 PM
+3New to gamedev – questions about mobile gamesSep 29 2014 07:04 PM
+1Voted up Lining up animations with motionSep 29 2014 09:37 AM
+1Logged inSep 28 2014 08:14 PM
+3Android box2d vs jbox2dSep 27 2014 09:58 PM
+1Logged inSep 27 2014 06:47 PM
+3Need advice for user input parser for text adventureSep 27 2014 05:48 PM
+3Optimization philosophy and what to do when performance doesn't cut it?Sep 27 2014 05:38 AM
+3Optimization philosophy and what to do when performance doesn't cut it?Sep 27 2014 02:25 AM
+1Logged inSep 26 2014 09:43 PM
+1Voted up Can I design & develop a game with a sub $500k budget?Sep 26 2014 09:39 AM
+1Logged inSep 25 2014 07:51 PM
+3New trends in gaming: voxels are the key to real-time raytracing in near-term futureSep 25 2014 01:58 PM
+1Voted up Lining up animations with motionSep 25 2014 10:55 AM
+3Legal use of fontsSep 25 2014 08:27 AM
+3New trends in gaming: voxels are the key to real-time raytracing in near-term futureSep 25 2014 06:42 AM
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