You might remember last year I organised a Great GD.net Collaborative Coding Horror Experiment. It was great fun and you guys helped create some interesting games.
I'm planning on re-running a similar project this year. As per some of thelearnings from last year, I'd like to make some changes to the format.
The main change is to use real version control - my (hair-brained) idea to use the forum for that was definitely a source of issues. It seems like GitHub supports something called "Organisations", which should allow us to manage adding collaborators without making me a bottleneck (avoiding timezone issues).
I also want to remove most of the weirder rules governing the nature of the changes. The rule set will be something like:
* The code change should be relatively small and cohesive - add or change a single feature at most.
* Be kind to the features and code that others have contributed. Try to work with the existing code, rather than replacing it.
* All assets and code should be free of copyright restrictions.
So, what is this post about then?
I'd like to see if anyone is interested in trying this again. Contributors of all disciplines and abilities are welcome. Last time, we had a C++ and a HTML 5 version. I'd like to see if people want to try the same things, or if there is enough support for different language. A particular weakness of the HTML 5 version was lacking a library to make it easier, I'm not sure if there is something akin to SFML for HTML 5, rather than a larger framework.