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QuinnDexter

Member Since 16 Mar 2005
Offline Last Active Nov 25 2013 09:34 AM

#5079845 Brainstorming: Starting "Simple" text adventure.

Posted by QuinnDexter on 23 July 2013 - 08:02 AM

The best way to start writing a text adventure is to come up with a decent story and how the protagonist exists and interacts within that new world you have created. Then develop the engine around that. 

 

I found that writing an engine from the ground up before I knew what type of adventure it would run led to me engineering in limitations about what the player could do.  I knew how the story should play out, but had written a generic parser and system which was similar to other really basic text adventure games. 

 

You can't beat a blank pad of paper and pen to hammer out a design first.

 

Good luck. 




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