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I CAN DO

Member Since 23 Mar 2005
Offline Last Active Dec 08 2013 10:13 AM

Posts I've Made

In Topic: GLSL BumpMap Math error

02 December 2013 - 03:16 PM

Come on guys.


In Topic: Particle System 1 pass problems

26 April 2013 - 04:56 PM

Thank you Sponji,

 

That was the problem


In Topic: Particle System 1 pass problems

26 April 2013 - 12:48 PM

Ok. Thank you!  

 

Like this?

 

glDrawArrays(GL_POINTS, 0MAX_PARTICLES); 


In Topic: LIB3DS ANIMATIONS

17 October 2009 - 08:31 AM

Ok, here is the solution
The line:
lib3ds_matrix_copy(MatA, M[j]->matrix); //Here is the problem!!!
Because this Matrix is the Model Matrix, but this is not the animation Matrix...
The animation Matrix is here:
Lib3dsNode* Node = lib3ds_file_node_by_name(f,"Model", LIB3DS_NODE_MESH_INSTANCE);

lib3ds_matrix_copy(MatA, Node->matrix); //HERE IS THE SOLUTION.

Thanks you.

In Topic: Artoolkit

04 October 2009 - 05:23 AM

Ok, now I see understood my question. Thank you very much.

I've already been researching this technology and developed small applications DEMO in Windows and Mac, but can not find the way to develop OpenGL applications unless it is FLARtoolkit Flash. If you have knowledge please orientem to see how to develop such applications with ARToolKit and OpenGL Web Page.
Again, thank you very much.

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