Jump to content

  • Log In with Google      Sign In   
  • Create Account

Banner advertising on our site currently available from just $5!


1. Learn about the promo. 2. Sign up for GDNet+. 3. Set up your advert!


jacmoe

Member Since 25 Mar 2005
Online Last Active Today, 05:43 PM

Posts I've Made

In Topic: Possible help for Those Looking for "Open World" Development

23 February 2015 - 08:12 AM

OpenMW is not hidden in a dark corner. It's a well established - and extremely cool! project.

The code is well written.

They recently announced that they are moving from Ogre to OpenSceneGraph:

https://openmw.org/2015/announcing-switch-openscenegraph/


In Topic: How do game engineers pack their data?

22 February 2015 - 01:35 AM

In general, people will tinker with and change the assets for your game if they love it.

So, even if you pack and compress or align your game data, consider making a small sdk with the tools so that people don't have to be ingenious to get at it. :)

Those tools includes pack readers, model viewers, etc.


In Topic: AddTimer function in AngelScript

20 February 2015 - 07:42 PM

You could probably have posted in the Angelscript forum ;)

 

<edit>

Only 20 days late, but better than never, eh ?

</edit>


In Topic: basic cmake setup

11 February 2015 - 06:45 PM

The problem with using glob is that CMake doesn't recognise when you add/remove files from the project. ;)

 

This is a great tutorial -> https://www.johnlamp.net/cmake-tutorial.html


In Topic: disabling case sensitivity

16 April 2013 - 09:50 AM

Switch to a scripting language which is case insensitive? smile.png


PARTNERS