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Member Since 25 Mar 2005
Online Last Active Today, 02:28 PM

Posts I've Made

In Topic: disabling case sensitivity

16 April 2013 - 09:50 AM

Switch to a scripting language which is case insensitive? smile.png

In Topic: Crash on reference obj method call OSX x64

15 April 2013 - 11:30 AM

I did the exact same thing for Ogre::Vector3, etc.

The all floats flag is a godsend since I can't (or rather: won't) modify core Ogre code to add copy constructors. :)

In Topic: Ogre Vector3 and amd64

15 April 2013 - 10:01 AM

I know it's late, but after fighting with Angelscript and Ogre on 64-bit Linux for way too long, I hereby report that the issue has been fixed! biggrin.png




        r = engine->RegisterObjectType("Vector3", sizeof(Ogre::Vector3), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CA | asOBJ_APP_CLASS_ALLFLOATS); assert( r >= 0 );


the all floats flag did indeed fix the issues smile.png

Instead of just asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_CAK.


Had to do the same thing to Quaternion.



I never thought I'd live to see it work..


Thanks a bunch Andreas Jonsson!

In Topic: Re: vector3 pod types (in C this time)

03 December 2011 - 06:15 PM

So, how did the test go?

I have a similar problem with Ogre3D, but haven't had the time to test yet.. ;)

In Topic: AngelScript <-> C++ binder class.

26 August 2011 - 04:41 PM

BTW, the asbind.h states GPL license but that is because we use it in our GPL project, but I can relicense a version with more liberal license :)

MIT is GPL compatible, so you can use that.
Or - if you want to be on the safe side - dual license (like jQuery): MIT and GPL.

Great news! Good luck with the project! :D