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BitMaster

Member Since 08 Aug 2000
Online Last Active Today, 10:41 AM

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+1Logged inFeb 14 2014 01:48 AM
+3Modify functions from generic class? (c++)Feb 13 2014 05:21 PM
+1Voted up how alive is oop?Feb 13 2014 03:48 AM
+1Voted up how alive is oop?Feb 13 2014 03:48 AM
+1Logged inFeb 13 2014 01:37 AM
+1Logged inFeb 12 2014 12:58 AM
+1Voted up how to prevent save cheating? (for games where saving is NOT allowed)Feb 11 2014 12:03 PM
-1Voted down how to prevent save cheating? (for games where saving is NOT allowed)Feb 11 2014 12:03 PM
+1Logged inFeb 11 2014 01:05 AM
+3SFML 2.1 Setup ProblemFeb 10 2014 03:11 PM
+3SFML 2.1 Setup ProblemFeb 10 2014 11:20 AM
+1Voted up how to prevent save cheating? (for games where saving is NOT allowed)Feb 10 2014 02:25 AM
-1Voted down how to prevent save cheating? (for games where saving is NOT allowed)Feb 10 2014 02:24 AM
+1Logged inFeb 10 2014 01:02 AM
+1Logged inFeb 09 2014 02:06 AM
+3Ask for OpinionFeb 08 2014 04:54 PM
+1Logged inFeb 07 2014 06:13 PM
+1Voted up C++ Functions run when I don't want them toFeb 07 2014 02:30 AM
-1Voted down C++ Functions run when I don't want them toFeb 07 2014 02:30 AM
+1Logged inFeb 07 2014 02:17 AM
+3c++11 move constructor questionFeb 06 2014 04:36 PM
+3c++11 move constructor questionFeb 06 2014 03:21 PM
+3C++ SDL - Deleting dynamically allocated objectsFeb 06 2014 11:30 AM
+1Voted up Pure Java or LWJGL?Feb 06 2014 08:17 AM
+1Voted up fractal result by accidentFeb 06 2014 05:18 AM
-1Voted down fractal result by accidentFeb 06 2014 05:18 AM
+1Logged inFeb 06 2014 01:48 AM
+3z-buffer discontinuity in shadersFeb 06 2014 01:02 AM
+3c++11 move constructor questionFeb 05 2014 10:01 PM
+3z-buffer discontinuity in shadersFeb 05 2014 03:07 PM
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