Original post by Mike Bossy
I think the more retail options for developers the better. My main concerns are:
1. Getting lost in the catalog. It's bad enough on Steam with ~1,200 games but if you're just one of 250,000 apps it's going to be hard for anyone to notice you.
2. The race to $0 is going to hurt the bottom line. Price wars are going to lead to revenue reduction unless you're a top app.
Basically the fears are the same as on the iOS store. The winners will win big but they will be a small percentage of the developers.
Thats a false idea man.
In the app store there might be 300k+ games but there are only so many games that are worth anything. Let me give you an example my game Gatsby Golf is making it in the top 500 of some of the stores and that is with sales like 3,4,13 sales each day. There are around 20 categories and only the top 500 games in each will sell anything at all. Now if you break that down we are at max 10k games that are selling anything. Now lets be honest my game Gatsby golf is grossing 260 in sports in the US store (with a total of 7 sales). What that means is that if you are not in the top 100 you are (at least) its not worth talking about. If we say 20*100= we are now down to 2000 games that you are really competing against (if its even competitive at all).