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Member Since 11 Aug 2000
Offline Last Active Yesterday, 01:00 PM

Journal Entries

Journal of Mak > Article : Lessons of Lorecraft

Posted 23 November 2015

<p>Hmm, could have sworn I’d already published this one… <img src="http://dominium.maksw.com/wp-includes/images/smilies/simple-smile.png " alt=":)" class="wp-smiley" style="height: 1em; max-height: 1em;" /></p>
<p>But, here it is anyway for those interested. </p>
<p><a href="http://dominium.mak...

Journal of Mak > State of Dominium

Posted 21 November 2015

Whilst BT – yet again – fail to provide the service I am paying for, I decided to take some time to reflect the current State of Dominium, from a development & feature point of view.
“Why?” you may ask… “A recent blog did this already did it not?”
Well, yes. But I thought I’d go through in my own head and think of the technology Dom will require...

Journal of Mak > Weekly Roundup #54(ish)

Posted 15 November 2015

Alas I’ve missed the past month of weekly roundups – though have dropped some posts to keep things ticking along, so a no score draw there!
I’m having a bit of a rant in this post – as I’m entirely fed up with this country’s (the UK) cowcrap about supporting the games industry.
Of late, I’ve been quietly sniffing about two of the ‘wonderful’ schemes...

Journal of Mak > Polylux Part Ducks

Posted 09 November 2015

Sorry, couldn’t resist it http://s.w.org/images/core/emoji/72x72/1f609.png
Here I conclude (for now) the work being done on the Polylux Lighting System – as it’s nearly production ready, and fairly efficient as it stands.
Enjoy the video blog!


Journal of Mak > Running well behind the curve... but with lots of lights!

Posted 09 November 2015

It's about time for another journal entry methinks http://public.gamedev5.net//public/style_emoticons/default/smile.png

Of late I've been of a mind to do some of the 'eye candy' I want to get working in Dominium, for special effects et al. I've lond had in mind a solution for the 'multiple light source' problem, especially with shaders in mind.

Now, I...