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captaincheerios

Member Since 17 Apr 2005
Offline Last Active Mar 19 2012 05:32 PM

Posts I've Made

In Topic: Help finding Realistic Perspective Scaling and Forumla's to prove

19 March 2012 - 05:32 PM

It works, I got a home theatre setup Excel spreadsheet that calculated out the FOV and it works! Thanks for your help!

In Topic: Help finding Realistic Perspective Scaling and Forumla's to prove

19 March 2012 - 12:25 PM

The blinders aspect is acceptable as I only am concerned with objects scaling at a distance. So even if its like looking at the world through a window I just want to make sure that the object at X distance appears to be the same scale as an object at X distance. Thank you for your input and I am definately going to be comparing the FOV of the projector to make sure everything works out.

In Topic: Help finding Realistic Perspective Scaling and Forumla's to prove

16 March 2012 - 03:12 PM

Also any help for ideas of search terms of what I want would be helpful. I'm good with using equations its just been a few years since I've done any physics related to this subject.

In Topic: need easy tut's for dx

17 April 2005 - 12:34 PM

drew, those are .net language

In Topic: need easy tut's for dx

17 April 2005 - 12:21 PM

thanks, right now im goin through the one u posted drew, if anyone else wants to post things that would be a help...like 2d programming for making space invaders, a tutorial for that would be a help, but thanks for the stuff you gave me now, i might just change what im doing for that project if i get the 3d down from the c-unit tut's

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