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Stani R.

Member Since 18 Apr 2005
Offline Last Active Today, 05:42 AM

Posts I've Made

In Topic: Good Scripting Language for C

23 July 2015 - 12:58 PM

That's a rather generic question and answers will vary a lot depending on what you want to do. But generally speaking Lua would be a safe bet for many use cases. I'd go with C++ rather than C for making games (or with a different language entirely, if your goal is not working in the industry), and I'd go with learning one language at a time in order to not get confused. For any game project you'll also have to learn a bunch of APIs, adding a scripting binding on top of that may just be overkill unless you have a specific reason for it (for example if you are working with non-technical artists and want them to create gameplay functionality).


In Topic: Book for learning modern OpenGL?

22 July 2015 - 04:57 AM

Also the OpenGL SuperBible, 6th edition.


In Topic: VS 2015 is here

21 July 2015 - 05:11 PM

You mentioned DosBox but I can't think of many DOS-era games written in .NET :)

 

And you don't need .NET to program C++ applications in Visual Studio, it works fine without it. 

 

Having to install fifty different versions of the MSVC Redistributable to play different games is a pain point though. Especially since none of them clean up their temporary files and just dump it into your partition root.


In Topic: LWJGL exported JAR; Texture Flickering

21 July 2015 - 04:58 PM

Sounds like some sort of z-buffer trashing problem. Are you by any chance doing something like adding more and more objects at the exact same location without removing the old ones? Also, try drawing the layers at an offset to each other (ie object layer few units higher than tile layer on the z-axis).

 

As for the crash, sounds like you're running out of memory (which is why I suspect that your object generation is out of control). Try monitoring the memory consumption.


In Topic: VS 2015 is here

21 July 2015 - 03:36 PM

 

I've heard that Intellisense should have been greatly improved. I never thought it worked in the first place so that doesn't say much, but has anyone actually tried the latest version of 2015?


I've always used visual assist x for intellisense, the c implementation has always been terrible compared to their c# in my experiance. I'd love to drop visual assist if 15's been signifigantly improved.

 

 

I've been using Visual Studio 2015 RC for a while now and while I have no experience with prior versions, coming from the Java world, the C++ Intellisense and refactoring capabilities of VS are extremely lackluster compared to what Eclipse and IntelliJ are capable of. To some extent it may be due to limitations of the language or runtime model, but I'd definitely recommend getting something like Visual Assist. It may not be free but it's quite cheap for what it offers (obviously check out the trial first, it may not click for you).


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