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zero_t98

Member Since 02 May 2005
Offline Last Active Mar 20 2013 06:40 PM
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Posts I've Made

In Topic: Windows 8 DirectX Feature Level

11 November 2012 - 01:44 PM

Hi if you are using amd card, can you send me the detailed steps to repro?

In Topic: template texture object as function parameter in sm4+

24 May 2012 - 11:39 AM

hi pcmaster,

you raised a good point. and, I am writing a library for others to use. thus, I guess i have to handle all possiblities.

thank you,

In Topic: games running in internet explorer

30 March 2008 - 03:34 AM

HI, CProgrammer:

If I already have the game developed by using C++/DirectX, how can I make it run in internet exploer?

Thanks,



Quote:
Original post by CProgrammer
Writing games that run in internet explorer generally means you want users to be able to play the game on your site without them having to download anything knowingly. This means that people are trusting internet explorer not to download content that poses a security risk. This again implies that you cant just write C++ code which generally compiles to native assembly and has a great deal of access to your system thus posing a security risk.

Your best bets are probably Flash and Java applets. Although Flash can do 3d, Java may be better suited for large scale 3d apps.



In Topic: 3ds max exporter right handed problem

08 August 2005 - 07:43 PM

It will still be right handed if we invert both x and z. In my understanding, we should invert only one of them. Or by multiplying matrix

1 0 0
0 1 0
0 0 -1 to invert z



Quote:
Original post by Tjaalie
Invert the Z and X axis like this X = -X;

Tjaalie,



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