Since the last update I've been working mostly on path finding. I thought I'd show an image of the pathfinding algorithm running.
The enemies (in red) show their paths (in magenta) calculated by A*. The large magenta dots show the furthest along target that the enemy can see - this is what it actually moves towards...
Ezbez
Member Since 10 May 2005Offline Last Active Yesterday, 03:26 PM

Find content
Not Telling