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Member Since 12 May 2005
Offline Last Active Jan 27 2014 03:08 PM

Posts I've Made

In Topic: Beta Version of 2D, old-school RPG called Terra Aegrus

30 January 2013 - 08:09 AM

Ok, some of these are bugs that I need to fix.  Good finds!


Menu Flow
Party Selection - If I've already picked 3 party members shouldn't I have the option to go to the confirmation page?
I can add a "Done" button when you have selected 3 members that will take you to the confirmation page.
NPC conversations - Why not just give me a list of questions, rather than having me click the word -> click “ask me”.
This was the original design (to mimic Ultima iV), so that you can ask people things that are not listed as blue words.  To change this will be pretty significant, and since it's so close to release, I don't want to change it.  Maybe for the next version :)
Fix the movement - I shouldn't be going 100 mph if I'm holding down left (in town only)
This is a bug!  I'll add "sleep" call to slow it down (or, if there is a better way, I'll find it)
If I click new game, I can't go back to the main menu without closing the game or completing the new game setup. 
This is a bug!  It was actually a known bug, but the priority is "low" since not too many other people caught it, but now that you caught it, I'll fix it.


I played this game for a few hours trying to beat it, but the unlock code doesn't seem to be working.
Ah, you have the debug version.  You can type in "Kobold" to unlock the debug version of the game.

Since this is a turn based combat system, I should be able to mouse
over the spot where I want to move and have it show me the path my
player will take and how many Action points it will require (At least
I'd like this feature biggrin.png)
I like it too.  I'll try to add it in, but I'll add it as "low priority", since I have a bunch of other bigger fish to fry in this game.
Towns – Possibly use signs to show where stuff is (“Magic Healer – heals people”) something along those lines. 
I like it.  I'll try to add this in.  I'll add it to the list of things to do!
The game does have a pretty steep starting curve, it might be a
little better to give the player a few more items or spells to start off
with. You don't want people annoyed within the first few minutes. If
they start dying after 2 hours of game play, they're more likely to
continue playing.
This is exactly what I'm trying to do, and you nailed it right on the head.  I had one guy say it was way too easy (which I find hard to believe), but most say it's too hard.
I'm actually thinking about having your party fully equipped with low level items (or gold/spells/etc) depending on which characters you choose.  (Either that, or add quests specific to which characters you choose... that will require a lot of work, but it may be worth it).
In the next week or so I'll be making most of these changes.  I'll let you know when the next version is ready!
Again, thank you so much for taking the time to demo my game.
It means a lot.

In Topic: Beta Version of 2D, old-school RPG called Terra Aegrus

28 January 2013 - 01:21 PM

Hi Blaine,
What an excellent review! Thank you so much! I will digest this information and get back to you ASAP.
You have the debug version of the game, so the license key is "Kobold" or any of the other monster names.(the release version uses a hash of the monster names, similar to the encryption tool you have in your blog :) )


In Topic: Crown of Conquest

19 August 2012 - 05:41 PM

Pretty fun game!
My only comment would be to not reduce a "turn" during each round of combat.
It seems I'm always running out of turns (which means I can only play for a few minutes every hour), and if the combat is long and drawn out, I have to return in a hour when my turns have been increased just to finish the battle.
Keep up the good work!

In Topic: Indie Release: Wanderlust: Rebirth (Online Action RPG)

26 September 2011 - 05:06 PM

Good job! I played just the tutorial for now, but it's pretty cool. I love these old school Zelda-like games!

In Topic: First Version of my 2D RPG

16 January 2011 - 08:09 AM

I reduced the size of the game by 30MB (from 80MB to 50MB) just by reducing the bitrate of the ogg files. Some people suggested I do this to make this game faster to download...