1) So, in essence, you're making code harder to follow by splitting it up at a very fine level, adding runtime overhead by adding superfluous virtual function calls, etc. just so that you can be typing code into an IDE *right this instant*? That seems a *very* poor tradeoff. This seems to be the thought process behind a lot of tutorials, actually.
EDIT 3: This kind of thinking is also what gave us JavaScript, FWIW.
2) Maybe in theory. By your own admission, though, there are often fundamental differences in how the API works that render this 'abstraction' meaningless anyway-- you still need to add more of them at different levels, which will in turn make code harder to follow.
3) Isn't the point of a tutorial to demonstrate how to take the low-level API and map it to higher-level constructs *anyway*?
Note that I was not trying to advocate a low-level abstraction, but to explain why such approach might be chosen. Like you said, tutorials are many times written without sufficient insight. A *good* low-level abstraction (if one can exist) certainly takes careful planning, and it shouldn't involve virtual functions ![]()

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