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Member Since 27 May 2005
Offline Last Active Aug 12 2015 10:01 PM

Posts I've Made

In Topic: Current Survey

02 January 2015 - 08:59 AM

Was kicked out as well. I also did not check video games when I was asked about the industries ... and I think I was kicked right away.

In Topic: Formula for Exponential Growth

09 October 2014 - 03:33 AM

Thanks for responding.


I started by guessing and trying to get something that comes close with the google search math graphs ...

but I need to understand what I am doing to get anywhere near that graph.


I wanted to figure out how much of a difference the fact that the progress is getting faster makes ...

but I have not managed to formulate the linear function that estimates the values for the 2000 - 2050 range either.


I am really rusty unsure.png

In Topic: Please help me incentivize

18 September 2014 - 12:28 AM

Thanks, those thoughts help a lot. I will rewrite the texts (probably over the weekend) and try to explain things in more detail.


Don' really see any overlap between the Hit Record thing and an Open Source "Franchise".

I will have to figure out other people's angle if I want to get the vision across ...

In Topic: [java] Hello! First post, a little introduction and few questions! :)

15 May 2014 - 12:36 AM

I do not think they ban anybody because of bad code. It is hard to ask questions that get approval, though. rolleyes.gif


Guess the NPE is taken care of, now. Maybe somebody here knows something about the remaining problem.

  • We initialize objects now before the thread is started.
  • We use a MediaTracker to wait until the images are loaded before we set the Applet to visible and start the main thread.

What does not work is that the logic has already progressed quite a bit when the graphics are rendered for the first time.


Is there a mechanism that would allow us to wait for whatever setVisible does asynchronously to complete?

Waiting (Thread.sleep(...)) after calling setVisible seems to help, so that is why I think that must be the remaining problem.

I tried to react to a COMPONENT_SHOWN ContainerEvent, but I think they are thrown right away when setVisible is called.

Is there any Event that tells us that everything is set up has been rendered successfully once?


Another question: The game is currently an Applet. How different or not is programming graphical apps with the Android SDK?

Is it important to make the transition early or is it pretty similar?

In Topic: Suggestions to a wannabe!

13 May 2014 - 12:10 PM

I am not a fan of starting with text based games ... they deal with weird comparisons and you are likely to end up with weird switch statements or nested ifs.

Especially if you use a language (JavaScript) or even engine (Unity) that is more appropriate for graphical programs, then having to deal with rendering text gets really ugly.


IMO the better idea is doing some of the Google Code Jam challenges. You are forced to learn to think like a programmer and you will be able to apply that way of thinking to making games later.


To decide if ISO is too complex to implement or not you can look at the tutorials that are listed there:



Converting Cartesian coords to ISO coords and figuring out which ISO tile the mouse is hovering over, those are not quite trivial ... but doable.