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DareDeveloper

Member Since 27 May 2005
Offline Last Active Yesterday, 03:32 PM

DareDeveloper's Journal > Added Symmetry and "Added Performance"

Posted DareDeveloper on 04 May 2014 - 10:36 PM

Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).

http://procgames.com/raidaces/

The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...

DareDeveloper's Journal > Introduced GameState Change, new Problem ...

Posted DareDeveloper on 03 May 2014 - 03:27 PM

Created a repository at Github, guess that means I'll stick with the working title for a while.
https://github.com/AndyThiel/raidaces

I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.

There is now a Java project which will at some point...

DareDeveloper's Journal > Found the drawImage problem ...

Posted DareDeveloper on 22 April 2014 - 03:21 PM

Found the bug I wrote about in the last post: drawImage worked in Chrome, but Firefox showed a white image.
http://www.procgames.com/raidaces

I was completely on the wrong track when I noticed that it sometimes works in Firefox when I call the update function after waiting 5 seconds.

What surprised me was that every time it worked it rendered images wi...

DareDeveloper's Journal > Scope Problem ... maybe?

Posted DareDeveloper on 20 April 2014 - 06:16 AM

Hi all,

after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.

Eventually I want to create level, normal and depth maps through pcg methods and use WebGL & shaders for interesting 2D lighting effects.
It is not that the...

DareDeveloper's Journal > I'll call it a game ...

Posted DareDeveloper on 13 April 2014 - 08:25 AM

Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)


Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged tiles the ugly way ... and I did add
the removal of fu...

DareDeveloper's Journal > Getting to know the Canvas

Posted DareDeveloper on 02 April 2014 - 02:24 PM

I am familiarizing myself with JS and HTML5, Canvas first ... not WebGL yet.

The first thing I am trying to do is programming what I had in mind when I heard that there is a combination between Tetris and 2048.
Not sure if the game mechanics will make a lick of sense, but I want to know what it feels like.

Working Title: NPAA (Not Proc At All)

I have...

DareDeveloper's Journal > Game Jam Focus

Posted DareDeveloper on 26 March 2014 - 01:03 PM

The last Journal Entry inspired a reply ... which inspired an Advert:
http://www.gamedev.net/classifieds/item/2992-game-jam-tools-team-effort/

My next steps will probably be in the web development / quick prototyping domain, no matter how we decide to follow up on the Game Jam Team effort idea. Some sandbox projects, feasibility studies and probably som...

DareDeveloper's Journal > Starting a new project ... series

Posted DareDeveloper on 18 March 2014 - 01:08 PM

I will try to squeeze some time into a project where I can bring several ideas together and just toy with them.
I registered the domain: http://www.procgames.com and I am working on a GWT based website.

The plan is writing a tutorial series while creating a framework for procedural content generation (and games that use it).
Maybe I will also write some...

DareDeveloper's Journal > Nobody Into Collaboration?

Posted DareDeveloper on 08 July 2013 - 01:53 PM

In a way some opinions in this thread (Reality TV Drama About Game Development?) inspired this blog post, even though I have been thinking about the topic for a while. What part of following a huge team working on a huge project can possibly be "boring "?
I know I am kinda guilty of that myself ... but it pains me more and more to see how much people are...

DareDeveloper's Journal > My two favorite ideas

Posted DareDeveloper on 07 July 2013 - 04:11 AM

Hi again,

I think I will replace the current content of the site ConceptWorld.org with a more simple site and take a lean startup approach to see if it can go viral without much effort.
The idea is that I can concentrate on developing the platform while a developing community creates the appeal of the world ... not doing my work for me, but working on t...

DareDeveloper's Journal > Some project ideas #001

Posted DareDeveloper on 06 July 2013 - 04:21 AM

Guess the title is supposed to be kind of funny ... I have way too many ideas and am probably going to dump a lot of them here over time.

I finally wrote some of my ideas down for a coursera.org course: Startup Engineering. This is the result:

Usually I would try to pull off a lean startup with the Shared Intellectual Property World, but webserver admi...

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