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Member Since 27 May 2005
Offline Last Active Aug 12 2015 10:01 PM

DareDeveloper's Journal > Added Symmetry and "Added Performance"

Posted on 04 May 2014 - 10:36 PM

Did some optical changes (different heights are suggested) and the maps are now symmetrical (sometimes point, sometimes axis).


The StackExchange question helped and my ego is on the verge of being crushed. Basically I let all the timers (25) start at the same time.
That is something that even my little Java concurrency e...

DareDeveloper's Journal > Introduced GameState Change, new Problem ...

Posted on 03 May 2014 - 03:27 PM

Created a repository at Github, guess that means I'll stick with the working title for a while.

I decided to commit a lot more in this case and try to really finish and polish it. So far the project was only supposed to be a playground for WebGL experimentation.

There is now a Java project which will at some point...

DareDeveloper's Journal > Found the drawImage problem ...

Posted on 22 April 2014 - 03:21 PM

Found the bug I wrote about in the last post: drawImage worked in Chrome, but Firefox showed a white image.

I was completely on the wrong track when I noticed that it sometimes works in Firefox when I call the update function after waiting 5 seconds.

What surprised me was that every time it worked it rendered images wi...

DareDeveloper's Journal > Scope Problem ... maybe?

Posted on 20 April 2014 - 06:16 AM

Hi all,

after abandoning the simple game, I may have started something HUGE ... as in: a little too big as the next step, considering that it is just another "getting familiar with XYZ" project.

Eventually I want to create level, normal and depth maps through pcg methods and use WebGL & shaders for interesting 2D lighting effects.
It is not that the...

DareDeveloper's Journal > I'll call it a game ...

Posted on 13 April 2014 - 08:25 AM

Here it is: http://www.procgames.com/demos4/notprocatall.html (might have seen that coming if you saw the last journal entry...)

Well, it is anything but finished ... only in the sense that I will not work on it any longer ... and it is buggy as hell.
I implemented the recursive trickling of merged tiles the ugly way ... and I did add
the removal of fu...

DareDeveloper's Journal > Getting to know the Canvas

Posted on 02 April 2014 - 02:24 PM

I am familiarizing myself with JS and HTML5, Canvas first ... not WebGL yet.

The first thing I am trying to do is programming what I had in mind when I heard that there is a combination between Tetris and 2048.
Not sure if the game mechanics will make a lick of sense, but I want to know what it feels like.

Working Title: NPAA (Not Proc At All)

I have...

DareDeveloper's Journal > Game Jam Focus

Posted on 26 March 2014 - 01:03 PM

The last Journal Entry inspired a reply ... which inspired an Advert:

My next steps will probably be in the web development / quick prototyping domain, no matter how we decide to follow up on the Game Jam Team effort idea. Some sandbox projects, feasibility studies and probably som...

DareDeveloper's Journal > Starting a new project ... series

Posted on 18 March 2014 - 01:08 PM

I will try to squeeze some time into a project where I can bring several ideas together and just toy with them.
I registered the domain: http://www.procgames.com and I am working on a GWT based website.

The plan is writing a tutorial series while creating a framework for procedural content generation (and games that use it).
Maybe I will also write some...

DareDeveloper's Journal > Nobody Into Collaboration?

Posted on 08 July 2013 - 01:53 PM

In a way some opinions in this thread (Reality TV Drama About Game Development?) inspired this blog post, even though I have been thinking about the topic for a while. What part of following a huge team working on a huge project can possibly be "boring "?
I know I am kinda guilty of that myself ... but it pains me more and more to see how much people are...

DareDeveloper's Journal > My two favorite ideas

Posted on 07 July 2013 - 04:11 AM

Hi again,

I think I will replace the current content of the site ConceptWorld.org with a more simple site and take a lean startup approach to see if it can go viral without much effort.
The idea is that I can concentrate on developing the platform while a developing community creates the appeal of the world ... not doing my work for me, but working on t...

DareDeveloper's Journal > Some project ideas #001

Posted on 06 July 2013 - 04:21 AM

Guess the title is supposed to be kind of funny ... I have way too many ideas and am probably going to dump a lot of them here over time.

I finally wrote some of my ideas down for a coursera.org course: Startup Engineering. This is the result:

Usually I would try to pull off a lean startup with the Shared Intellectual Property World, but webserver admi...