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DaBono

Member Since 28 May 2005
Offline Last Active Yesterday, 05:10 PM

Posts I've Made

In Topic: How unreliable is UDP?

10 January 2015 - 08:09 AM

In my experience, packet loss does not happen too often. When it does, it seems to happen in bursts. Reordering seems to be much more frequent.

 

However, most important is that it can happen. For a simple game state this is not an issue (simply drop the old state and interpolate), but you really need to be prepared issues with game events (e.g. chat messages, kill events).

Most net-libs (DirectPlay, ENet, RakNet) implement a way to mark packets as 'reliable and ordered', thereby ensuring that packets arrive and are sent to the application in the correct order.


In Topic: How difficult(or not) do you find these C++ tests?

07 September 2014 - 04:29 AM

I would say it really depends on what you'd define as 'roll through'. From the few I looked at, I think many candidates would have their answers be marked as incorrect. They're quite full of small gotchas, instead of really testing someone's programming skills.

(But hey, that may just be my disappointment speaking biggrin.png )

 

That said, I'd be much more interested in why the candidate gave that answer. If a candidate knows what a reference, copy constructor, initialization list, etc. is, but just overlooked some small issue, I'd still would want to hire them.

Example: one of the tests checks if you know what happens if a local functor has the same name as a function and you call f(..). I don't care: anyone who programs something like that will be close to be fired on the spot or at least have a good talking to... wink.png

 

So as a test, I don't think these are particularly good. As a starting point for a technical discussion, they're quite nice.


In Topic: Android OpenGL not working in emulator

06 August 2014 - 05:29 AM

Did you try to run your app using an actual Android-device? Did it work that way?

 

Also, LogCat can show you a trace where the crash occurred. You could use that to pinpoint any errors.

If you use Eclipse (ADT Bundle), you can open it using Window -> Show view -> Other -> Android -> LogCat.


In Topic: Can encrypted apps like Tigertext messaging be hacked?

08 June 2014 - 02:58 AM

Well, in short I would deem nothing 'unhackable'. Most people would have considered OpenSSL to be safe, and the Heartbleed-bug showed that in certain cases this was unsafe as well. A cynical answer would therefore be: nothing is unhackable.

 

The other part of this is that everything that will be decrypted on your user's client side will be accessible to him/her. So, by asking for something unhackable, who is not allowed to have the information? Is it your user that cannot see the information? Or is it just the data as it is in transit?

 

In the encryption debate, I think it is important to strike a balance between 'unhackability' and 'impact if hacked'. If the consequences of an intercepted message would be that one player would know the location of another, and would be cheating, it would probably be more efficient to implement a good banning system, instead of trying to create a really secure system. 


In Topic: Some help starting Java

07 June 2014 - 07:55 AM

If you have an Android-device (phone or tablet), I found it quite satifying to create my own Android game. Although mobile development may not be the first thing that comes to mind for making an FPS, it does help you learn Java and have something to show for it quite quickly. The Android developer pages (http://developer.android.com/training/index.html) contain loads of good documentation and tutorials.

 

From there, you have picked up enough programming skills and knowledge to transition to a more FPS-minded environment or even C++/Unity/etc...


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