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J. Evola's Apprentice

Member Since 31 May 2005
Offline Last Active Mar 28 2013 08:51 AM

Posts I've Made

In Topic: Tile Collision Detection

12 March 2013 - 06:24 AM

This article may be helpful: http://www.gamedev.net/page/resources/_/technical/game-programming/the-guide-to-implementing-2d-platformers-r2936


In Topic: Good books for OpenGL

28 December 2012 - 10:45 AM

The specification is not a book, and should not be recommended for learning OpenGL!

O, rly? I learned OpenGL 4.3 entirely from specification.


In Topic: Good books for OpenGL

28 December 2012 - 05:16 AM

The only book you need is GL 4.3 specification, http://www.opengl.org/registry/doc/glspec43.core.20120806.pdf from http://www.opengl.org/registry/


In Topic: a few questions

18 December 2012 - 11:57 PM

Darego: you just CAN'T make a MMOsomething. Writing coherent, stable, secure and efficient server for 1000+ players is very hard and expensive.

In Topic: C#,C++ Some insight (Not about performance)

17 December 2012 - 09:31 AM

I think it is entirely project-dependent. When you are evaluating project design issues, you have to make some choices - for example, what 3rd party components you will be reusing. If existing C# libraries satisfy your needs, then you should choose C#, because it's obviously easier to develop with this language. If there are no C# libraries you can reuse, you should choose C++ in that project.

And, personally, I think that if C# is so great, then good libraries will show up sooner or later. But perhaps it is not that great...

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